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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The EasyPhysic class
- // ------------------
- //
-
- #if !defined __EASYCHARACTERCONTROLLER_EASYCHARACTERCONTROLLER_H__
- #define __EASYCHARACTERCONTROLLER_EASYCHARACTERCONTROLLER_H__
-
- #ifdef HAVE_PHYS_USE_BULLET
- #include "core.h"
- #include "EasyPhysics.h"
- #include <BulletDynamics/Character/btKinematicCharacterController.h>
- #endif
-
- namespace lol
- {
-
- namespace phys
- {
-
- class EasyCharacterController : public EasyPhysic
- {
-
- #ifdef HAVE_PHYS_USE_BULLET
-
- public:
- EasyCharacterController() :
- EasyPhysic(),
- m_character(NULL)
- {
- m_up_axis = 1;
- }
- ~EasyCharacterController()
- {
- delete m_character;
- }
-
- virtual void InitBodyToRigid(bool ZeroMassIsKinematic=false);
- virtual void InitBodyToGhost();
- virtual void AddToSimulation(class Simulation* current_simulation);
- virtual void RemoveFromSimulation(class Simulation* current_simulation);
- virtual void SetMovementForFrame(vec3 const &MoveQuantity);
-
- protected:
-
- virtual btGhostObject* GetGhostObject();
-
- btPairCachingGhostObject* m_pair_caching_object;
- btKinematicCharacterController* m_character;
-
- float m_step_height;
- int m_up_axis;
-
- #else // NO PHYSIC IMPLEMENTATION
-
- virtual void InitBodyToRigid(bool ZeroMassIsKinematic=false) { }
- virtual void InitBodyToGhost() { }
- virtual void AddToSimulation(class Simulation* current_simulation) { }
- virtual void RemoveFromSimulation(class Simulation* current_simulation) { }
- virtual void SetMovementForFrame(vec3 const &MoveQuantity) { }
-
- #endif // PHYSIC IMPLEMENTATION
-
- };
-
- } /* namespace phys */
-
- } /* namespace lol */
-
- #endif /* __EASYCHARACTERCONTROLLER_EASYCHARACTERCONTROLLER_H__ */
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