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Benjamin ‘Touky’ Huet 568acece6e res tweak for web usage. 13 年前
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benchmark misc: fix some coding errors found by Coverity. 10 年前
data MViewer : Added Light & axis gizmo 10 年前
generated MViewer : Added Light & axis gizmo 10 年前
javascript Several build fix 10 年前
math build: manually add lollua.vcxproj as a reference in all projects. 13 年前
physics assert on non-handled raycast. 10 年前
sandbox build: reorganise automake build system. 13 年前
unit test: remove isnan() unit tests because we can't rely on that function. 10 年前
xolotl gpu: move more platform-specific code from Video to Render. 13 年前
Makefile.am mishap in MeshViewer makefile 10 年前
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 13 年前
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 13 年前
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 年前
btphystest.h btphystest : InitApp delay 10 年前
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 年前
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 年前
easymeshdictionnary.js EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 10 年前
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 年前
meshviewer.cpp res tweak for web usage. 10 年前
meshviewer.em.html meshviewer name straightening again 10 年前
meshviewer.index.html Several build fix 10 年前
meshviewer.nacl.html meshviewer files name straightening 10 年前
meshviewer.nacl.nmf meshviewer files name straightening 10 年前
meshviewer.vcxproj meshviewer name straightening again 10 年前
nacl_phystest.cpp nacl: compilation fix. 10 年前
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 10 年前
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 年前
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 年前
physicobject.h btphystest : cat movement update 10 年前
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 10 年前
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 年前
scenesetup-parser.y MViewer : Added Light & axis gizmo 10 年前
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 年前
scenesetup.cpp MViewer : Added Light & axis gizmo 10 年前
scenesetup.h MViewer : Added Light & axis gizmo 10 年前
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 年前
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 年前
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 年前
testsuite.cpp base: implement UNUSED() macro and put it here and there. 13 年前
testsuite.vcxproj added camera unit test. 10 年前