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- //
- // Lol Engine — Fractal tutorial
- //
- // Copyright © 2011—2016 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #if HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstring>
- #include <cstdio>
-
- #include <lol/engine.h>
- #include "loldebug.h"
-
- #define USE_REAL 0
-
- using namespace lol;
-
- LOLFX_RESOURCE_DECLARE(11_fractal);
-
- class Fractal : public WorldEntity
- {
- public:
- Fractal(ivec2 const &size)
- : m_julia(false)
- {
- /* Ensure texture size is a multiple of 16 for better aligned
- * data access. Store the dimensions of a texel for our shader,
- * as well as the half-size of the screen. */
- m_size = size;
- m_size.x = (m_size.x + 15) & ~15;
- m_size.y = (m_size.y + 15) & ~15;
- m_texel_settings = vec4(1.0, 1.0, 2.0, 2.0) / (vec4)m_size.xyxy;
- m_screen_settings = vec4(1.0, 1.0, 0.5, 0.5) * (vec4)m_size.xyxy;
-
- m_controller = new Controller("Default");
- m_profile << InputProfile::MouseKey(0, "Left")
- << InputProfile::MouseKey(1, "Right")
- << InputProfile::MouseKey(2, "Middle")
- << InputProfile::Keyboard(3, "Space");
- m_controller->Init(m_profile);
- m_mouse = InputDevice::GetMouse();
-
- /* Window size decides the world aspect ratio. For instance, 640×480
- * will be mapped to (-0.66,-0.5) - (0.66,0.5). */
- #if !defined __native_client__
- m_window_size = Video::GetSize();
- #else
- /* FIXME: it's illegal to call this on the game thread! */
- m_window_size = ivec2(640, 480);
- #endif
- if (m_window_size.y < m_window_size.x)
- m_window2world = 0.5 / m_window_size.y;
- else
- m_window2world = 0.5 / m_window_size.x;
- m_texel2world = (dvec2)m_window_size / (dvec2)m_size * m_window2world;
-
- m_oldmouse = ivec2(0, 0);
-
- m_pixels.resize(m_size.x * m_size.y);
- m_frame = -1;
- m_slices = 4;
- for (int i = 0; i < 4; i++)
- {
- m_deltashift[i] = real("0");
- m_deltascale[i] = real("1");
- m_dirty[i] = 2;
- }
- m_view.center = rcmplx(-0.75, 0.0);
- m_zoom_speed = 0.0;
- m_view.translate = rcmplx(0.0, 0.0);
- m_view.radius = 5.0;
- m_ready = false;
- m_drag = false;
-
- for (int i = 0; i < (MAX_ITERATIONS + 1) * PALETTE_STEP; i++)
- {
- double f = (double)i / PALETTE_STEP;
-
- vec3 hsv(lol::fmod(i * 0.001f, 1.f),
- 0.3 * lol::sin(f * 0.27 + 2.0) + 0.3,
- 0.3 * lol::sin(f * 0.21 - 2.6) + 0.6);
- vec3 rgb = Color::HSVToRGB(hsv);
-
- if (f < 7.0)
- {
- rgb *= f < 1.0 ? 0.0 : (f - 1.0) / 6.0;
- }
-
- uint8_t red = (uint8_t)(rgb.r * 256);
- uint8_t green = (uint8_t)(rgb.g * 256);
- uint8_t blue = (uint8_t)(rgb.b * 256);
- #if defined __native_client__
- m_palette.push(u8vec4(red, green, blue, 255));
- #else
- m_palette.push(u8vec4(blue, green, red, 255));
- #endif
- }
-
- #if !defined __native_client__
- m_zoomtext = new Text("", "data/font/ascii.png");
- m_zoomtext->SetPos(vec3(5, (float)m_window_size.y - 15, 1));
- Ticker::Ref(m_zoomtext);
-
- m_centertext = new Text("", "data/font/ascii.png");
- m_centertext->SetPos(vec3(5, (float)m_window_size.y - 29, 1));
- Ticker::Ref(m_centertext);
-
- m_mousetext = new Text("", "data/font/ascii.png");
- m_mousetext->SetPos(vec3(5, (float)m_window_size.y - 43, 1));
- Ticker::Ref(m_mousetext);
- #endif
-
- m_position = vec3::zero;
- m_aabb.aa = m_position;
- m_aabb.bb = vec3((vec2)m_window_size, 0);
-
- #if LOL_FEATURE_THREADS
- /* Spawn worker threads and wait for their readiness. */
- for (int i = 0; i < MAX_THREADS; i++)
- m_threads[i] = new thread(std::bind(&Fractal::DoWorkHelper, this, std::placeholders::_1));
- for (int i = 0; i < MAX_THREADS; i++)
- m_spawnqueue.pop();
- #endif
- }
-
- ~Fractal()
- {
- #if LOL_FEATURE_THREADS
- /* Signal worker threads for completion and wait for
- * them to quit. */
- for (int i = 0; i < MAX_THREADS; i++)
- m_jobqueue.push(-1);
- for (int i = 0; i < MAX_THREADS; i++)
- m_donequeue.pop();
- #endif
-
- #if !defined __native_client__
- Ticker::Unref(m_centertext);
- Ticker::Unref(m_mousetext);
- Ticker::Unref(m_zoomtext);
- #endif
- }
-
- inline f128cmplx TexelToWorldOffset(vec2 texel)
- {
- double dx = (0.5 + texel.x - m_size.x / 2) * m_texel2world.x;
- double dy = (0.5 + m_size.y / 2 - texel.y) * m_texel2world.y;
- return m_view.radius * f128cmplx(dx, dy);
- }
-
- inline f128cmplx ScreenToWorldOffset(vec2 pixel)
- {
- /* No 0.5 offset here, because we want to be able to position the
- * mouse at (0,0) exactly. */
- double dx = pixel.x - m_window_size.x / 2;
- double dy = m_window_size.y / 2 - pixel.y;
- return m_view.radius * m_window2world * f128cmplx(dx, dy);
- }
-
- virtual void TickGame(float seconds)
- {
- WorldEntity::TickGame(seconds);
-
- ivec2 mousepos = m_mouse->GetCursorPixel(0);
-
- int prev_frame = (m_frame + 4) % 4;
- m_frame = (m_frame + 1) % 4;
-
- if (m_controller->WasKeyPressedThisFrame(3))
- {
- m_julia = !m_julia;
- if (m_julia)
- {
- m_saved_view = m_view;
- m_view.r0 = m_view.center + rcmplx(ScreenToWorldOffset((vec2)mousepos));
- }
- else
- {
- m_view = m_saved_view;
- }
- for (auto & flag : m_dirty)
- flag = 2;
- }
-
- rcmplx worldmouse = m_view.center + rcmplx(ScreenToWorldOffset((vec2)mousepos));
-
- if (m_controller->IsKeyPressed(2))
- {
- if (!m_drag)
- {
- m_oldmouse = mousepos;
- m_drag = true;
- }
- m_view.translate = rcmplx(ScreenToWorldOffset((vec2)m_oldmouse)
- - ScreenToWorldOffset((vec2)mousepos));
- /* XXX: the purpose of this hack is to avoid translating by
- * an exact number of pixels. If this were to happen, the step()
- * optimisation for i915 cards in our shader would behave
- * incorrectly because a quarter of the pixels in the image
- * would have tied rankings in the distance calculation. */
- m_view.translate *= real(1023.0 / 1024.0);
- m_oldmouse = mousepos;
- }
- else
- {
- m_drag = false;
- if (m_view.translate != rcmplx(0.0, 0.0))
- {
- m_view.translate *= real(std::pow(2.0, -seconds * 5.0));
- if ((double)norm(m_view.translate) < m_view.radius * 1e-4)
- m_view.translate = rcmplx(0.0, 0.0);
- }
- }
-
- bool hold_right = m_controller->IsKeyPressed(0);
- bool hold_left = m_controller->IsKeyPressed(1);
- if ((hold_right || hold_left) && mousepos.x != -1)
- {
- double zoom = hold_right ? -0.5 : 0.5;
- m_zoom_speed += zoom * seconds;
- if (m_zoom_speed / zoom > 5e-3f)
- m_zoom_speed = zoom * 5e-3f;
- }
- else if (m_zoom_speed)
- {
- m_zoom_speed *= std::pow(2.0, -seconds * 5.0);
- if (lol::abs(m_zoom_speed) < 1e-5 || m_drag)
- m_zoom_speed = 0.0;
- }
-
- if (m_zoom_speed || m_view.translate != rcmplx(0.0, 0.0))
- {
- rcmplx oldcenter = m_view.center;
- double oldradius = m_view.radius;
- double zoom = std::pow(2.0, seconds * 1e3f * m_zoom_speed);
- if (m_view.radius * zoom > 8.0)
- {
- m_zoom_speed *= -1.0;
- zoom = 8.0 / m_view.radius;
- }
- else if (m_view.radius * zoom < MAX_ZOOM)
- {
- m_zoom_speed *= -1.0;
- zoom = MAX_ZOOM / m_view.radius;
- }
- m_view.radius *= zoom;
- m_view.center += m_view.translate;
- m_view.center = (m_view.center - worldmouse) * real(zoom) + worldmouse;
- worldmouse = m_view.center
- + rcmplx(ScreenToWorldOffset((vec2)mousepos));
-
- /* Store the transformation properties to go from m_frame - 1
- * to m_frame. */
- m_deltashift[prev_frame] = (m_view.center - oldcenter) / real(oldradius);
- m_deltashift[prev_frame].x /= m_size.x * m_texel2world.x;
- m_deltashift[prev_frame].y /= m_size.y * m_texel2world.y;
- m_deltascale[prev_frame] = m_view.radius / oldradius;
- for (auto & flag : m_dirty)
- flag = 2;
- }
- else
- {
- /* If settings didn't change, set transformation from previous
- * frame to identity. */
- m_deltashift[prev_frame] = real::R_0();
- m_deltascale[prev_frame] = real::R_1();
- }
-
- /* Transformation from current frame to current frame is always
- * identity. */
- m_zoom_settings[m_frame][0] = 0.0f;
- m_zoom_settings[m_frame][1] = 0.0f;
- m_zoom_settings[m_frame][2] = 1.0f;
-
- /* Compute transformation from other frames to current frame */
- for (int i = 0; i < 3; i++)
- {
- int prev_index = (m_frame + 4 - i) % 4;
- int cur_index = (m_frame + 3 - i) % 4;
-
- m_zoom_settings[cur_index][0] = (real)m_zoom_settings[prev_index][0] * m_deltascale[cur_index] + m_deltashift[cur_index].x;
- m_zoom_settings[cur_index][1] = (real)m_zoom_settings[prev_index][1] * m_deltascale[cur_index] + m_deltashift[cur_index].y;
- m_zoom_settings[cur_index][2] = (real)m_zoom_settings[prev_index][2] * m_deltascale[cur_index];
- }
-
- /* Precompute texture offset change instead of doing it in GLSL */
- for (int i = 0; i < 4; i++)
- {
- m_zoom_settings[i][0] += 0.5f * (1.0f - m_zoom_settings[i][2]);
- m_zoom_settings[i][1] -= 0.5f * (1.0f - m_zoom_settings[i][2]);
- }
-
- #if !defined __native_client__
- char buf[256];
- std::sprintf(buf, "center: ");
- m_view.center.x.sprintf(buf + strlen(buf), 30);
- std::sprintf(buf + strlen(buf), " ");
- m_view.center.y.sprintf(buf + strlen(buf), 30);
- m_centertext->SetText(buf);
- std::sprintf(buf, " mouse: ");
- worldmouse.x.sprintf(buf + strlen(buf), 30);
- std::sprintf(buf + strlen(buf), " ");
- worldmouse.y.sprintf(buf + strlen(buf), 30);
- m_mousetext->SetText(buf);
- std::sprintf(buf, "[%s] zoom: %g", m_julia ? "Julia" : "Mandelbrot", 1.0 / m_view.radius);
- m_zoomtext->SetText(buf);
- #endif
-
- if (m_dirty[m_frame])
- {
- m_dirty[m_frame]--;
-
- for (int i = 0; i < m_size.y; i += MAX_LINES * 2)
- {
- #if LOL_FEATURE_THREADS
- m_jobqueue.push(i);
- #else
- DoWork(i);
- #endif
- }
- }
- }
-
- #if LOL_FEATURE_THREADS
- void DoWorkHelper(thread *)
- {
- m_spawnqueue.push(0);
- for ( ; ; )
- {
- int line = m_jobqueue.pop();
- if (line == -1)
- break;
- DoWork(line);
- m_donequeue.push(0);
- }
- m_donequeue.push(0);
- };
- #endif
-
- void DoWork(int line)
- {
- double const maxsqlen = 1024;
- double const k1 = 1.0 / (1 << 10) / (std::log(maxsqlen) / std::log(2.0));
-
- int jmin = ((m_frame + 1) % 4) / 2 + line;
- int jmax = jmin + MAX_LINES * 2;
- if (jmax > m_size.y)
- jmax = m_size.y;
- u8vec4 *pixelstart = &m_pixels[0]
- + m_size.x * (m_size.y / 4 * m_frame + line / 4);
-
- #if USE_REAL
- rcmplx c = (rcmplx)m_view.center;
- rcmplx jr0 = (rcmplx)m_view.r0;
- #else
- f128cmplx c = (f128cmplx)m_view.center;
- f128cmplx jr0 = (f128cmplx)m_view.r0;
- #endif
-
- for (int j = jmin; j < jmax; j += 2)
- for (int i = m_frame % 2; i < m_size.x; i += 2)
- {
- #if USE_REAL
- real xr, yr, x0, y0, x1, y1, x2, y2, x3, y3;
- real sqx0, sqy0, sqx1, sqy1, sqx2, sqy2, sqx3, sqy3;
- rcmplx z0 = c + rcmplx(TexelToWorldOffset(vec2(ivec2(i, j))));
- rcmplx r0 = m_julia ? jr0 : z0;
- #else
- ldouble xr, yr, x0, y0, x1, y1, x2, y2, x3, y3;
- ldouble sqx0, sqy0, sqx1, sqy1, sqx2, sqy2, sqx3, sqy3;
- f128cmplx z0 = c + TexelToWorldOffset(vec2(ivec2(i, j)));
- f128cmplx r0 = m_julia ? jr0 : z0;
- #endif
-
- x0 = z0.x; y0 = z0.y;
- xr = r0.x; yr = r0.y;
- sqx0 = x0 * x0; sqy0 = y0 * y0;
-
- int iter = MAX_ITERATIONS - 4;
- for (;;)
- {
- /* Unroll the loop: tests are more expensive to do at each
- * iteration than the few extra multiplications, at least
- * with floats/doubles. */
- x1 = sqx0 - sqy0 + xr; y1 = x0 * y0 + x0 * y0 + yr;
- sqx1 = x1 * x1; sqy1 = y1 * y1;
- x2 = sqx1 - sqy1 + xr; y2 = x1 * y1 + x1 * y1 + yr;
- sqx2 = x2 * x2; sqy2 = y2 * y2;
- x3 = sqx2 - sqy2 + xr; y3 = x2 * y2 + x2 * y2 + yr;
- sqx3 = x3 * x3; sqy3 = y3 * y3;
- x0 = sqx3 - sqy3 + xr; y0 = x3 * y3 + x3 * y3 + yr;
- sqx0 = x0 * x0; sqy0 = y0 * y0;
-
- if ((double)sqx0 + (double)sqy0 >= maxsqlen)
- break;
- iter -= 4;
- if (iter < 4)
- break;
- }
-
- if (iter)
- {
- double n = (double)sqx0 + (double)sqy0;
-
- if ((double)sqx1 + (double)sqy1 >= maxsqlen)
- {
- iter += 3; n = (double)sqx1 + (double)sqy1;
- }
- else if ((double)sqx2 + (double)sqy2 >= maxsqlen)
- {
- iter += 2; n = (double)sqx2 + (double)sqy2;
- }
- else if ((double)sqx3 + (double)sqy3 >= maxsqlen)
- {
- iter += 1; n = (double)sqx3 + (double)sqy3;
- }
-
- if (n > maxsqlen * maxsqlen)
- n = maxsqlen * maxsqlen;
-
- /* Approximate log(sqrt(n))/log(sqrt(maxsqlen)) */
- double f = iter;
- union { double n; uint64_t x; } u = { (double)n };
- double k = (double)(u.x >> 42) - (((1 << 10) - 1) << 10);
- k *= k1;
-
- /* Approximate log2(k) in [1,2]. */
- f += (- 0.344847817623168308695977510213252644185 * k
- + 2.024664188044341212602376988171727038739) * k
- - 1.674876738008591047163498125918330313237;
-
- *pixelstart++ = m_palette[(int)(f * PALETTE_STEP)];
- }
- else
- {
- *pixelstart++ = u8vec4(0, 0, 0, 255);
- }
- }
- }
-
- virtual void TickDraw(float seconds, Scene &scene)
- {
- WorldEntity::TickDraw(seconds, scene);
-
- static float const vertices[] =
- {
- 1.0f, 1.0f,
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- 1.0f, 1.0f,
- };
-
- static float const texcoords[] =
- {
- 1.0f, 1.0f,
- 0.0f, 1.0f,
- 0.0f, 0.0f,
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f,
- };
-
- if (!m_ready)
- {
- /* Create a texture of half the width and twice the height
- * so that we can upload four different subimages each frame. */
- m_texture = new Texture(ivec2(m_size.x / 2, m_size.y * 2),
- PixelFormat::RGBA_8);
-
- /* Ensure the texture data is complete at least once, otherwise
- * uploading subimages will not work. */
- m_texture->SetData(&m_pixels[0]);
-
- m_shader = Shader::Create(LOLFX_RESOURCE_NAME(11_fractal));
-
- m_vertexattrib = m_shader->GetAttribLocation(VertexUsage::Position, 0);
- m_texattrib = m_shader->GetAttribLocation(VertexUsage::TexCoord, 0);
- m_texuni = m_shader->GetUniformLocation("u_texture");
- m_texeluni = m_shader->GetUniformLocation("u_texel_size");
- m_screenuni = m_shader->GetUniformLocation("u_screen_size");
- m_zoomuni = m_shader->GetUniformLocation("u_zoom_settings");
-
- m_vdecl =
- new VertexDeclaration(VertexStream<vec2>(VertexUsage::Position),
- VertexStream<vec2>(VertexUsage::TexCoord));
- m_vbo = new VertexBuffer(sizeof(vertices));
- m_tbo = new VertexBuffer(sizeof(texcoords));
-
- void *tmp = m_vbo->Lock(0, 0);
- memcpy(tmp, vertices, sizeof(vertices));
- m_vbo->Unlock();
-
- tmp = m_tbo->Lock(0, 0);
- memcpy(tmp, texcoords, sizeof(texcoords));
- m_tbo->Unlock();
-
- /* FIXME: this object never cleans up */
- m_ready = true;
- }
-
- m_texture->Bind();
-
- if (m_dirty[m_frame])
- {
- #if LOL_FEATURE_THREADS
- for (int i = 0; i < m_size.y; i += MAX_LINES * 2)
- m_donequeue.pop();
- #endif
-
- m_dirty[m_frame]--;
-
- m_texture->SetSubData(ivec2(0, m_frame * m_size.y / 2),
- m_size / 2,
- &m_pixels[m_size.x * m_size.y / 4 * m_frame]);
- }
-
- m_shader->Bind();
- m_shader->SetUniform(m_texuni, m_texture->GetTextureUniform(), 0);
- m_shader->SetUniform(m_texeluni, m_texel_settings);
- m_shader->SetUniform(m_screenuni, m_screen_settings);
- m_shader->SetUniform(m_zoomuni, m_zoom_settings);
- m_vdecl->Bind();
- m_vdecl->SetStream(m_vbo, m_vertexattrib);
- m_vdecl->SetStream(m_tbo, m_texattrib);
- m_texture->Bind();
- m_vdecl->DrawElements(MeshPrimitive::Triangles, 0, 6);
- m_vdecl->Unbind();
- }
-
- private:
- static int const MAX_ITERATIONS = 400;
- static int const PALETTE_STEP = 32;
- static int const MAX_THREADS = 8;
- static int const MAX_LINES = 8;
-
- // 1e-14 for doubles, 1e-17 for long doubles
- static double constexpr MAX_ZOOM = 1e-17;
-
- ivec2 m_size, m_window_size, m_oldmouse;
- double m_window2world;
- dvec2 m_texel2world;
- array<u8vec4> m_pixels, m_palette;
-
- Shader *m_shader;
- ShaderAttrib m_vertexattrib, m_texattrib;
- ShaderUniform m_texuni, m_texeluni, m_screenuni, m_zoomuni;
-
- VertexDeclaration *m_vdecl;
- VertexBuffer *m_vbo, *m_tbo;
- Texture *m_texture;
-
- int m_frame, m_slices, m_dirty[4];
- bool m_ready, m_drag;
-
- struct view_settings
- {
- rcmplx center, translate, r0;
- double radius;
- };
-
- view_settings m_view, m_saved_view;
-
- rcmplx m_deltashift[4];
- real m_deltascale[4];
- double m_zoom_speed;
- bool m_julia;
-
- vec4 m_texel_settings, m_screen_settings;
- mat4 m_zoom_settings;
-
- // Input support
- InputDevice *m_mouse;
- Controller *m_controller;
- InputProfile m_profile;
-
- #if LOL_FEATURE_THREADS
- /* Worker threads */
- thread *m_threads[MAX_THREADS];
- queue<int> m_spawnqueue, m_jobqueue, m_donequeue;
- #endif
-
- #if !defined __native_client__
- /* Debug information */
- Text *m_centertext, *m_mousetext, *m_zoomtext;
- #endif
- };
-
- int main(int argc, char **argv)
- {
- ivec2 window_size(640, 480);
-
- sys::init(argc, argv);
- Application app("Tutorial 11: Fractal", window_size, 60.0f);
-
- new DebugFps(5, 5);
- new Fractal(window_size);
- //new DebugRecord("fractalol.ogm", 60.0f);
-
- app.Run();
-
- return EXIT_SUCCESS;
- }
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