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Sam Hocevar 75035be227 math: fix epsilon in some double equality unit tests. 11 年之前
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application fixed 18 files out of 4242: 10 年之前
base misc: some cleanup in files, including UTF-8 BOM. 10 年之前
bullet build: remove dead PS3 code. 10 年之前
data build: reorganise automake build system. 13 年之前
debug engine: move some files around. 10 年之前
easymesh math: all API functions dealing with angles now use radians. 10 年之前
engine misc: some cleanup in files, including UTF-8 BOM. 10 年之前
gpu misc: some cleanup in files, including UTF-8 BOM. 10 年之前
image misc: some cleanup in files, including UTF-8 BOM. 10 年之前
input misc: some cleanup in files, including UTF-8 BOM. 10 年之前
lol math: degrees() and radians() return floating point even with integer arguments. 10 年之前
lolua misc: some cleanup in files, including UTF-8 BOM. 10 年之前
lua Split Tileset in TextureImage -> Tileset 10 年之前
math math: all API functions dealing with angles now use radians. 10 年之前
mesh misc: some cleanup in files, including UTF-8 BOM. 10 年之前
platform misc: some cleanup in files, including UTF-8 BOM. 10 年之前
sys misc: some cleanup in files, including UTF-8 BOM. 10 年之前
t math: fix epsilon in some double equality unit tests. 10 年之前
Makefile.am engine: move some files around. 10 年之前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
camera.cpp math: all API functions dealing with angles now use radians. 10 年之前
camera.h engine: move some files around. 10 年之前
commandstack.h base: clean up and refactor containers. 10 年之前
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
dict.h engine: move some files around. 10 年之前
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
emitter.h engine: move some files around. 10 年之前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 年之前
font.h engine: move some files around. 10 年之前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 年之前
gradient.h engine: move some files around. 10 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 10 年之前
light.cpp Scene stuff is back to non-static logic with a few tricks 10 年之前
light.h engine: move some files around. 10 年之前
lolcore.vcxproj engine: move some files around. 10 年之前
lolcore.vcxproj.filters engine: move some files around. 10 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolgl.h build: remove dead PS3 code. 10 年之前
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 10 年之前
messageservice.cpp base: clean up and refactor containers. 10 年之前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
sample.h engine: move some files around. 10 年之前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
scene.cpp math: all API functions dealing with angles now use radians. 10 年之前
scene.h misc: some cleanup in files, including UTF-8 BOM. 10 年之前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sprite.h engine: move some files around. 10 年之前
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 年之前
text.h engine: move some files around. 10 年之前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 年之前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
textureimage.h engine: move some files around. 10 年之前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tileset.cpp tileset: rename AddTile() to define_tile(). 10 年之前
tileset.h tileset: rename AddTile() to define_tile(). 10 年之前
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 年之前
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前