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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include <lol/main.h>
  14. #include "lolgl.h"
  15. #if defined _WIN32 && defined USE_D3D9
  16. # define FAR
  17. # define NEAR
  18. # include <d3d9.h>
  19. #elif defined _XBOX
  20. # include <xtl.h>
  21. # undef near /* Fuck Microsoft */
  22. # undef far /* Fuck Microsoft again */
  23. #endif
  24. namespace lol
  25. {
  26. //
  27. // The IndexBufferData class
  28. // -------------------------
  29. //
  30. class IndexBufferData
  31. {
  32. friend class IndexBuffer;
  33. size_t m_size;
  34. #if defined USE_D3D9
  35. IDirect3DDevice9 *m_dev;
  36. IDirect3DIndexBuffer9 *m_ibo;
  37. #elif defined _XBOX
  38. D3DDevice *m_dev;
  39. D3DIndexBuffer *m_ibo;
  40. #else
  41. GLuint m_ibo;
  42. uint8_t *m_memory;
  43. #endif
  44. };
  45. //
  46. // The IndexBuffer class
  47. // ----------------------
  48. //
  49. IndexBuffer::IndexBuffer(size_t size)
  50. : m_data(new IndexBufferData)
  51. {
  52. m_data->m_size = size;
  53. if (!size)
  54. return;
  55. #if defined USE_D3D9 || defined _XBOX
  56. # if defined USE_D3D9
  57. m_data->m_dev = (IDirect3DDevice9 *)g_renderer->GetDevice();
  58. # elif defined _XBOX
  59. m_data->m_dev = (D3DDevice *)g_renderer->GetDevice();
  60. # endif
  61. if (FAILED(m_data->m_dev->CreateIndexBuffer(size, D3DUSAGE_WRITEONLY,
  62. D3DFMT_INDEX16, D3DPOOL_MANAGED,
  63. &m_data->m_ibo, nullptr)))
  64. Abort();
  65. #else
  66. glGenBuffers(1, &m_data->m_ibo);
  67. m_data->m_memory = new uint8_t[size];
  68. #endif
  69. }
  70. IndexBuffer::~IndexBuffer()
  71. {
  72. if (m_data->m_size)
  73. {
  74. #if defined USE_D3D9 || defined _XBOX
  75. if (FAILED(m_data->m_ibo->Release()))
  76. Abort();
  77. #else
  78. glDeleteBuffers(1, &m_data->m_ibo);
  79. delete[] m_data->m_memory;
  80. #endif
  81. }
  82. delete m_data;
  83. }
  84. size_t IndexBuffer::GetSize()
  85. {
  86. return m_data->m_size;
  87. }
  88. void *IndexBuffer::Lock(size_t offset, size_t size)
  89. {
  90. if (!m_data->m_size)
  91. return nullptr;
  92. #if defined USE_D3D9 || defined _XBOX
  93. void *ret;
  94. if (FAILED(m_data->m_ibo->Lock(offset, size, (void **)&ret, 0)))
  95. Abort();
  96. return ret;
  97. #else
  98. UNUSED(size);
  99. return m_data->m_memory + offset;
  100. #endif
  101. }
  102. void IndexBuffer::Unlock()
  103. {
  104. if (!m_data->m_size)
  105. return;
  106. #if defined USE_D3D9 || defined _XBOX
  107. if (FAILED(m_data->m_ibo->Unlock()))
  108. Abort();
  109. #else
  110. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
  111. glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_data->m_size, m_data->m_memory,
  112. GL_STATIC_DRAW);
  113. #endif
  114. }
  115. void IndexBuffer::Bind()
  116. {
  117. if (!m_data->m_size)
  118. return;
  119. #if defined USE_D3D9 || defined _XBOX
  120. if (FAILED(m_data->m_dev->SetIndices(m_data->m_ibo)))
  121. Abort();
  122. #else
  123. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_data->m_ibo);
  124. /* XXX: not necessary because we kept track of the size */
  125. //int size;
  126. //glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
  127. #endif
  128. }
  129. void IndexBuffer::Unbind()
  130. {
  131. if (!m_data->m_size)
  132. return;
  133. #if defined USE_D3D9 || defined _XBOX
  134. if (FAILED(m_data->m_dev->SetIndices(nullptr)))
  135. Abort();
  136. #else
  137. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  138. #endif
  139. }
  140. } /* namespace lol */