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Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. pirms 11 gadiem
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benchmark test: emscripten compilation fix in the trigonometry benchmark. pirms 11 gadiem
data btphystest : added small border effect pirms 8 gadiem
math build: manually add lollua.vcxproj as a reference in all projects. pirms 11 gadiem
physics mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. pirms 8 gadiem
sandbox build: reorganise automake build system. pirms 11 gadiem
unit math: last pass (hopefully) at the quaternion/euler conversions. pirms 8 gadiem
xolotl gpu: move more platform-specific code from Video to Render. pirms 11 gadiem
Makefile.am Added nacl_phystest to test physic compatibility with nacl. pirms 8 gadiem
benchsuite.cpp base: implement UNUSED() macro and put it here and there. pirms 12 gadiem
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. pirms 11 gadiem
btphystest.cpp input: added a name the controllers, and a static Get() function to easily retrieve a registered controller pirms 8 gadiem
btphystest.h btphystest : InitApp delay pirms 8 gadiem
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. pirms 8 gadiem
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. pirms 8 gadiem
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly pirms 8 gadiem
meshviewer.cpp mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. pirms 8 gadiem
meshviewer.vcxproj build: manually add lollua.vcxproj as a reference in all projects. pirms 11 gadiem
nacl_phystest.cpp physics: always activate Bullet and remove dead code. pirms 8 gadiem
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. pirms 8 gadiem
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. pirms 8 gadiem
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. pirms 8 gadiem
physicobject.h btphystest : cat movement update pirms 8 gadiem
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly pirms 8 gadiem
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly pirms 8 gadiem
testsuite.cpp base: implement UNUSED() macro and put it here and there. pirms 12 gadiem
testsuite.vcxproj added camera unit test. pirms 8 gadiem