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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #include <lol/engine-internal.h>
  11. #include <cstdlib>
  12. #include <cstdio>
  13. #include <cstring>
  14. #if defined(_WIN32) && !defined(_XBOX)
  15. # define WIN32_LEAN_AND_MEAN
  16. # include <windows.h>
  17. # if defined USE_D3D9
  18. # define FAR
  19. # define NEAR
  20. # include <d3d9.h>
  21. # endif
  22. #endif
  23. namespace lol
  24. {
  25. /*
  26. * TileSet implementation class
  27. */
  28. class TileSetData
  29. {
  30. friend class TileSet;
  31. private:
  32. String m_name;
  33. /* Pixels, then texture coordinates */
  34. array<ibox2, box2> m_tiles;
  35. ivec2 m_tile_size, m_image_size, m_texture_size;
  36. Image *m_image;
  37. Texture *m_texture;
  38. };
  39. /*
  40. * Public TileSet class
  41. */
  42. TileSet::TileSet(char const *path)
  43. : m_data(new TileSetData())
  44. {
  45. Init(path);
  46. array<ivec2, ivec2> tiles;
  47. if (m_data->m_image->RetrieveTiles(tiles))
  48. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  49. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  50. }
  51. TileSet::TileSet(char const *path, Image* image)
  52. : m_data(new TileSetData())
  53. {
  54. Init(path, image);
  55. array<ivec2, ivec2> tiles;
  56. if (m_data->m_image->RetrieveTiles(tiles))
  57. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  58. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  59. }
  60. TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
  61. : m_data(new TileSetData())
  62. {
  63. Init(path);
  64. /* If count is valid, fix size; otherwise, fix count. */
  65. if (count.x > 0 && count.y > 0)
  66. {
  67. size = m_data->m_image_size / count;
  68. }
  69. else
  70. {
  71. if (size.x <= 0 || size.y <= 0)
  72. size = ivec2(32, 32);
  73. count = max(ivec2(1, 1), m_data->m_image_size / size);
  74. }
  75. for (int j = 0; j < count.y; ++j)
  76. for (int i = 0; i < count.x; ++i)
  77. {
  78. AddTile(ibox2(size * ivec2(i, j),
  79. size * ivec2(i + 1, j + 1)));
  80. }
  81. array<ivec2, ivec2> tiles;
  82. if (m_data->m_image->RetrieveTiles(tiles))
  83. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  84. AddTile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2));
  85. }
  86. TileSet::TileSet(char const *path, Image* image, ivec2 size, ivec2 count)
  87. : m_data(new TileSetData())
  88. {
  89. Init(path, image);
  90. /* If count is valid, fix size; otherwise, fix count. */
  91. if (count.x > 0 && count.y > 0)
  92. {
  93. size = m_data->m_image_size / count;
  94. }
  95. else
  96. {
  97. if (size.x <= 0 || size.y <= 0)
  98. size = ivec2(32, 32);
  99. count = max(ivec2(1, 1), m_data->m_image_size / size);
  100. }
  101. for (int j = 0; j < count.y; ++j)
  102. for (int i = 0; i < count.x; ++i)
  103. {
  104. AddTile(ibox2(size * ivec2(i, j),
  105. size * ivec2(i + 1, j + 1)));
  106. }
  107. array<ivec2, ivec2> tiles;
  108. if (m_data->m_image->RetrieveTiles(tiles))
  109. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  110. AddTile(ibox2(tiles[i].m1, tiles[i].m1 + tiles[i].m2));
  111. }
  112. void TileSet::Init(char const *path)
  113. {
  114. Init(path, new Image(path));
  115. }
  116. void TileSet::Init(char const *path, Image* image)
  117. {
  118. m_data->m_name = String("<tileset> ") + path;
  119. m_palette = nullptr;
  120. m_data->m_texture = 0;
  121. m_data->m_image = image;
  122. m_data->m_image_size = m_data->m_image->GetSize();
  123. m_data->m_texture_size = ivec2(PotUp(m_data->m_image_size.x),
  124. PotUp(m_data->m_image_size.y));
  125. m_drawgroup = DRAWGROUP_BEFORE;
  126. }
  127. ptrdiff_t TileSet::AddTile(ibox2 rect)
  128. {
  129. m_data->m_tiles.Push(rect,
  130. box2((vec2)rect.A / (vec2)m_data->m_texture_size,
  131. (vec2)rect.B / (vec2)m_data->m_texture_size));
  132. return m_data->m_tiles.Count() - 1;
  133. }
  134. void TileSet::AddTile(ivec2 count)
  135. {
  136. ivec2 size = m_data->m_image_size / count;
  137. for (int j = 0; j < count.y; ++j)
  138. for (int i = 0; i < count.x; ++i)
  139. {
  140. AddTile(ibox2(size * ivec2(i, j),
  141. size * ivec2(i + 1, j + 1)));
  142. }
  143. }
  144. TileSet::~TileSet()
  145. {
  146. delete m_data;
  147. }
  148. void TileSet::TickDraw(float seconds, Scene &scene)
  149. {
  150. Entity::TickDraw(seconds, scene);
  151. if (IsDestroying())
  152. {
  153. if (m_data->m_image)
  154. {
  155. delete m_data->m_image;
  156. m_data->m_image = nullptr;
  157. }
  158. else
  159. {
  160. delete m_data->m_texture;
  161. m_data->m_texture = nullptr;
  162. }
  163. }
  164. else if (m_data->m_image)
  165. {
  166. PixelFormat format = m_data->m_image->GetFormat();
  167. int planes = BytesPerPixel(format);
  168. int w = m_data->m_texture_size.x;
  169. int h = m_data->m_texture_size.y;
  170. uint8_t *pixels = (uint8_t *)m_data->m_image->Lock();
  171. bool resized = false;
  172. if (w != m_data->m_image_size.x || h != m_data->m_image_size.y)
  173. {
  174. uint8_t *tmp = new uint8_t[planes * w * h];
  175. for (int line = 0; line < m_data->m_image_size.y; line++)
  176. memcpy(tmp + planes * w * line,
  177. pixels + planes * m_data->m_image_size.x * line,
  178. planes * m_data->m_image_size.x);
  179. pixels = tmp;
  180. resized = false;
  181. }
  182. m_data->m_texture = new Texture(ivec2(w, h), format);
  183. m_data->m_texture->SetData(pixels);
  184. if (resized)
  185. delete[] pixels;
  186. delete m_data->m_image;
  187. m_data->m_image = nullptr;
  188. }
  189. }
  190. char const *TileSet::GetName()
  191. {
  192. return m_data->m_name.C();
  193. }
  194. ptrdiff_t TileSet::GetTileCount() const
  195. {
  196. return m_data->m_tiles.Count();
  197. }
  198. ivec2 TileSet::GetTileSize(ptrdiff_t tileid) const
  199. {
  200. ibox2 const &box = m_data->m_tiles[tileid].m1;
  201. return box.B - box.A;
  202. }
  203. ivec2 TileSet::GetTextureSize() const
  204. {
  205. return m_data->m_texture_size;
  206. }
  207. Texture * TileSet::GetTexture()
  208. {
  209. return m_data->m_texture;
  210. }
  211. Texture const * TileSet::GetTexture() const
  212. {
  213. return m_data->m_texture;
  214. }
  215. Image * TileSet::GetImage()
  216. {
  217. return m_data->m_image;
  218. }
  219. Image const * TileSet::GetImage() const
  220. {
  221. return m_data->m_image;
  222. }
  223. void TileSet::SetPalette(TileSet* palette)
  224. {
  225. m_palette = palette;
  226. }
  227. TileSet* TileSet::GetPalette()
  228. {
  229. return m_palette;
  230. }
  231. TileSet const* TileSet::GetPalette() const
  232. {
  233. return m_palette;
  234. }
  235. void TileSet::Bind()
  236. {
  237. if (!m_data->m_image && m_data->m_texture)
  238. m_data->m_texture->Bind();
  239. }
  240. void TileSet::Unbind()
  241. {
  242. ;
  243. }
  244. void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle,
  245. vec3 *vertex, vec2 *texture)
  246. {
  247. ibox2 pixels = m_data->m_tiles[id].m1;
  248. box2 texels = m_data->m_tiles[id].m2;
  249. float dtx = texels.B.x - texels.A.x;
  250. float dty = texels.B.y - texels.A.y;
  251. float tx = texels.A.x;
  252. float ty = texels.A.y;
  253. int dx = (int)((float)(pixels.B.x - pixels.A.x) * scale.x);
  254. int dy = o ? 0 : (int)((float)(pixels.B.y - pixels.A.y) * scale.y);
  255. int dz = o ? (int)((float)(pixels.B.y - pixels.A.y) * scale.y) : 0;
  256. /* If scaling is negative, switch triangle winding */
  257. if (scale.x * scale.y < 0.0f)
  258. {
  259. pos.x += dx;
  260. dx = -dx;
  261. tx += dtx;
  262. dtx = -dtx;
  263. }
  264. #if 1
  265. /* HACK: tweak UV values */
  266. tx += (1.f / 128.f) * dtx;
  267. ty += (1.f / 128.f) * dty;
  268. dtx *= 126.f / 128.f;
  269. dty *= 126.f / 128.f;
  270. #endif
  271. vec3 extent_x = 0.5f * vec3((float)dx, 0.f, 0.f);
  272. vec3 extent_y = 0.5f * vec3(0.f, (float)dy, (float)dz);
  273. vec3 center = pos + extent_x + extent_y;
  274. extent_x = mat3::rotate(angle, vec3::axis_z) * extent_x;
  275. extent_y = mat3::rotate(angle, vec3::axis_z) * extent_y;
  276. if (!m_data->m_image && m_data->m_texture)
  277. {
  278. *vertex++ = center + extent_x + extent_y;
  279. *vertex++ = center - extent_x + extent_y;
  280. *vertex++ = center + extent_x - extent_y;
  281. *vertex++ = center + extent_x - extent_y;
  282. *vertex++ = center - extent_x + extent_y;
  283. *vertex++ = center - extent_x - extent_y;
  284. *texture++ = vec2(tx + dtx, ty);
  285. *texture++ = vec2(tx, ty);
  286. *texture++ = vec2(tx + dtx, ty + dty);
  287. *texture++ = vec2(tx + dtx, ty + dty);
  288. *texture++ = vec2(tx, ty);
  289. *texture++ = vec2(tx, ty + dty);
  290. }
  291. else
  292. {
  293. memset(vertex, 0, 6 * sizeof(vec3));
  294. memset(texture, 0, 6 * sizeof(vec2));
  295. }
  296. }
  297. } /* namespace lol */