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lolengine
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lol
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https://github.com/lolengine/lol
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2211
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5
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475 MiB
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99%
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0.6%
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ツリー:
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lol
/
test
/
physics
履歴
Sam Hocevar
4f28047fc4
math: refactor more shit, I have no idea what I’m doing.
10年前
..
bulletcharactercontroller.cpp
base: strip core.h from its contents and put it in public/private headers.
8年前
bulletcharactercontroller.h
base: strip core.h from its contents and put it in public/private headers.
8年前
easycharactercontroller.cpp
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
8年前
easycharactercontroller.h
base: strip core.h from its contents and put it in public/private headers.
8年前
easyconstraint.cpp
physics: always activate Bullet and remove dead code.
8年前
easyconstraint.h
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
8年前
easyphysics.cpp
math: refactor more shit, I have no idea what I’m doing.
8年前
easyphysics.h
base: strip core.h from its contents and put it in public/private headers.
8年前
lolbtphysicsintegration.h
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
8年前
lolphysics.h
base: use lol::array in most places.
8年前