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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Benjamin Litzelmann
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include "input/input_internal.h"
-
- namespace lol
- {
-
- array<InputDevice*> InputDevice::devices;
- bool InputDevice::m_capturemouse;
-
- array<String> InputDevice::GetAvailableDevices()
- {
- array<String> result;
- for (int i = 0; i < devices.Count(); ++i)
- {
- result.Push(devices[i]->m_name);
- }
- return result;
- }
-
- void InputDeviceInternal::AddKey(const char* name)
- {
- m_keynames.Push(name);
- m_keys.Push(false);
- }
-
- void InputDeviceInternal::AddAxis(const char* name, float sensitivity)
- {
- m_axisnames.Push(name);
- m_axis.Push(0.0f, sensitivity);
- }
-
- void InputDeviceInternal::AddCursor(const char* name)
- {
- m_cursornames.Push(name);
- m_cursors.Push(vec2::zero, ivec2::zero);
- }
-
- InputDeviceInternal* InputDeviceInternal::CreateStandardKeyboard()
- {
- InputDeviceInternal* keyboard = new InputDeviceInternal(g_name_keyboard.C());
- /* "value" is unused, what matters is the index. */
- # define KEY_FUNC(key, value) \
- keyboard->AddKey(#key);
- # include "input/keys.h"
- # undef KEY_FUNC
- return keyboard;
- }
-
- InputDeviceInternal* InputDeviceInternal::CreateStandardMouse()
- {
- InputDeviceInternal* mouse = new InputDeviceInternal(g_name_mouse.C());
- mouse->AddKey("Left");
- mouse->AddKey("Middle");
- mouse->AddKey("Right");
- //Added to manage if mouse is in the screen or not.
- mouse->AddKey("InScreen");
-
- mouse->AddAxis("X");
- mouse->AddAxis("Y");
- mouse->AddAxis("XPixel");
- mouse->AddAxis("YPixel");
- mouse->AddAxis("Scroll");
-
- mouse->AddCursor("Cursor");
-
- // TODO: extended button, and wheel (as axis or as buttons? or both?)
- return mouse;
- }
-
- } /* namespace lol */
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