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Sam Hocevar 0af8c1fd6f math: shitloads of tweaks, optimisations, fixes and comments to the 10 jaren geleden
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benchmark build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
data test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
generated build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
javascript test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
math build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
physics build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
sandbox test: blue noise kernel generator. 8 jaren geleden
Makefile.am test: add simplex noise test program. 8 jaren geleden
benchsuite.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
benchsuite.vcxproj build: reorganise some visual studio shit and comment some files. 8 jaren geleden
btphystest.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
btphystest.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
btphystest.vcxproj build: reorganise some visual studio shit and comment some files. 8 jaren geleden
btphystest.vcxproj.filters test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
easymeshdictionnary.js test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
front_camera_sprite.lolfx test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
meshviewer.cpp Added ShaderBuilder 8 jaren geleden
meshviewer.em.html test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
meshviewer.index.html test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
meshviewer.nacl.html test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
meshviewer.nacl.nmf test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
meshviewer.vcxproj build: reorganise some visual studio shit and comment some files. 8 jaren geleden
nacl_phystest.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
nacl_phystest.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
nacl_phystest.vcxproj build: reorganise some visual studio shit and comment some files. 8 jaren geleden
nacl_phystest.vcxproj.filters test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
physicobject.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
scenesetup-compiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
scenesetup-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
scenesetup-parser.y test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
scenesetup-scanner.l test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
scenesetup.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
scenesetup.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
scenesetupdictionnary.js test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
shinyfur.lolfx test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
shinymvtexture.lolfx test: move the unit tests to the engine, and lolunit out of the engine. 8 jaren geleden
simplex.cpp math: shitloads of tweaks, optimisations, fixes and comments to the 8 jaren geleden