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Sam Hocevar 84836a21ff input: fix an apparent bug in key/axis name handling. 7 年之前
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3rdparty imgui: update submodule to latest docking branch. 7 年之前
application Various emscripten compilation fixes. 7 年之前
audio No longer look for SDL/SDL*.h headers. 7 年之前
base Fix all visible compilation warnings in Visual Studio. 7 年之前
data build: refactor autotools files for out-of-tree builds. 10 年之前
debug render: simplify Renderer code 7 年之前
easymesh Use smart pointers in a lot of the rendering code. 7 年之前
engine Various emscripten compilation fixes. 7 年之前
gpu Rename some classes and methods to lowercase. 7 年之前
image Fix all visible compilation warnings in Visual Studio. 7 年之前
input input: fix an apparent bug in key/axis name handling. 7 年之前
lol Rename some classes and methods to lowercase. 7 年之前
lolua Switch to upstream Lua master branch. 7 年之前
math Fix tutorial build and a few compilation warnings. 7 年之前
mesh Fix a crash on exit caused by shader deletion. 7 年之前
platform sdl: improve input support stability and handle return/tab/backspace in text input mode. 7 年之前
sys Fix all visible compilation warnings in Visual Studio. 7 年之前
t Remove old feature macros that are no longer relevant nowadays. 7 年之前
Makefile.am Fix all visible compilation warnings in Visual Studio. 7 年之前
camera.cpp render: simplify Renderer code 7 年之前
camera.h Another lowercase switching frenzy, because why not. 7 年之前
commandstack.h base: clean up and refactor containers. 9 年之前
eglapp.cpp No longer look for SDL/SDL*.h headers. 7 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
emitter.cpp Another lowercase switching frenzy, because why not. 7 年之前
emitter.h Another lowercase switching frenzy, because why not. 7 年之前
font.cpp engine: get rid of the Dict class (WIP). 7 年之前
font.h engine: get rid of the Dict class (WIP). 7 年之前
gradient.cpp Use smart pointers in a lot of the rendering code. 7 年之前
gradient.h Use smart pointers in a lot of the rendering code. 7 年之前
gradient.lolfx Clean up a lot of shader crap 10 年之前
light.cpp Another lowercase switching frenzy, because why not. 7 年之前
light.h Another lowercase switching frenzy, because why not. 7 年之前
lol-core.vcxproj Fix all visible compilation warnings in Visual Studio. 7 年之前
lol-core.vcxproj.filter Fix all visible compilation warnings in Visual Studio. 7 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
lolgl.h Various emscripten compilation fixes. 7 年之前
lolimgui.cpp gui: clean up the ImGui integration code. 7 年之前
lolimgui.h gui: clean up the ImGui integration code. 7 年之前
messageservice.cpp Various emscripten compilation fixes. 7 年之前
messageservice.h RIP lol::String ⚰️ LOL 8 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
scene.cpp scene: fix regression in primitive rendering. 7 年之前
scene.h Use smart pointers in a lot of the rendering code. 7 年之前
sprite.cpp Another lowercase switching frenzy, because why not. 7 年之前
sprite.h Another lowercase switching frenzy, because why not. 7 年之前
text.cpp engine: get rid of the Dict class (WIP). 7 年之前
text.h Another lowercase switching frenzy, because why not. 7 年之前
textureimage-private.h RIP lol::String ⚰️ LOL 8 年之前
textureimage.cpp Another lowercase switching frenzy, because why not. 7 年之前
textureimage.h Another lowercase switching frenzy, because why not. 7 年之前
tileset.cpp engine: get rid of the Dict class (WIP). 7 年之前
tileset.h engine: get rid of the Dict class (WIP). 7 年之前
utils.h Get rid of numerous uses of lol::String. 8 年之前
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 年之前
video.h Allow to resize the SDL window and propagate changes to the scene. 7 年之前