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- //
- // Lol Engine
- //
- // Copyright © 2010—2019 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The ticker class
- // ————————————————
- // The ticker is a static class that registers entities and ticks them.
- //
-
- #include <lol/engine/tickable.h>
-
- #include <cstdint>
- #include <memory>
-
- namespace lol
- {
-
- class ticker
- {
- public:
- static void setup(float fps);
- static void tick_draw();
- static void teardown();
-
- static void add(std::shared_ptr<tickable> entity);
- static void remove(std::shared_ptr<tickable> entity);
-
- // The old API
- static void Register(class entity *entity);
- static void Ref(class entity *entity);
- static int Unref(class entity *entity);
-
- static void StartBenchmark();
- static void StopBenchmark();
- static void StartRecording();
- static void StopRecording();
- static int GetFrameNum();
-
- static void SetState(class entity *entity, uint32_t state);
- static void SetStateWhenMatch(class entity *entity, uint32_t state,
- class entity *other_entity, uint32_t other_state);
-
- static void Shutdown();
- static int Finished();
-
- private:
- ticker() {}
- };
-
- // The old API
- typedef ticker Ticker;
-
- } /* namespace lol */
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