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  1. noinst_LIBRARIES = liblol.a
  2. liblol_a_SOURCES = \
  3. core.h matrix.cpp matrix.h tiler.cpp tiler.h dict.cpp dict.h \
  4. audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
  5. map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
  6. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
  7. timer.cpp timer.h bitfield.h profiler.cpp profiler.h input.h input.cpp \
  8. world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
  9. text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
  10. worldentity.cpp worldentity.h image.cpp image.h \
  11. platform.cpp platform.h \
  12. \
  13. sdlapp.cpp sdlapp.h sdlinput.cpp sdlinput.h \
  14. \
  15. eglapp.cpp eglapp.h \
  16. \
  17. ps3app.cpp ps3app.h ps3input.cpp ps3input.h \
  18. \
  19. shader/shader.cpp shader/shader.h \
  20. \
  21. loldebug.h \
  22. debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
  23. debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
  24. debug/quad.cpp debug/quad.h
  25. liblol_a_CPPFLAGS = @LOL_CFLAGS@