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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. //
  11. // The SdlInput class
  12. // ------------------
  13. //
  14. #if !defined __LOL_SDLINPUT_H__
  15. #define __LOL_SDLINPUT_H__
  16. #include "entity.h"
  17. namespace lol
  18. {
  19. class SdlInputData;
  20. class SdlInput : public Entity
  21. {
  22. public:
  23. SdlInput();
  24. virtual ~SdlInput();
  25. protected:
  26. virtual void TickGame(float deltams);
  27. private:
  28. SdlInputData *data;
  29. };
  30. } /* namespace lol */
  31. #endif // __LOL_SDLINPUT_H__