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Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. il y a 10 ans
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01_triangle.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
01_triangle.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
02_cube.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
02_cube.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
03_noise.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
03_noise.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
03_noise.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
04_texture.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
04_texture.lolfx hsv2rgb 6th il y a 8 ans
04_texture.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
05_easymesh.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
05_easymesh.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
06_sprite.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
06_sprite.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
07_input.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
07_input.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
08_fbo.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
08_fbo.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
08_fbo.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
11_fractal.cpp sys: use std::bind for thread workers to avoid ugly casts. il y a 8 ans
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
11_fractal.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
12_distance.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_texture_to_screen.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_voronoi.cpp build: reorganise includes so that we can use precompiled headers later. il y a 8 ans
12_voronoi.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_voronoi.vcxproj build: reorganise some visual studio shit and comment some files. il y a 8 ans
12_voronoi_distance.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_voronoi_setup.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
13_shader_builder.cpp fixed 6 files out of 2928: il y a 8 ans
13_shader_builder.vcxproj Added ShaderBuilder il y a 8 ans
Makefile.am build: minor compilation fix. il y a 8 ans