..
01_triangle.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
01_triangle.lolfx
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
01_triangle.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
02_cube.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
02_cube.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
02_cube.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
03_noise.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
03_noise.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
03_noise.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
04_texture.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
04_texture.lolfx
hsv2rgb 6th
il y a 8 ans
04_texture.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
05_easymesh.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
05_easymesh.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
06_sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
06_sprite.png
build: put tutorials and lol.js in a new "demos" directory.
il y a 11 ans
06_sprite.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
07_input.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
07_input.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
07_input.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
08_fbo.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
08_fbo.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
08_fbo.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
11_fractal.cpp
sys: use std::bind for thread workers to avoid ugly casts.
il y a 8 ans
11_fractal.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
11_fractal.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
12_distance.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
12_texture_to_screen.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
12_voronoi.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
12_voronoi.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
12_voronoi.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
12_voronoi_distance.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
12_voronoi_setup.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
13_shader_builder.cpp
fixed 6 files out of 2928:
il y a 8 ans
13_shader_builder.vcxproj
Added ShaderBuilder
il y a 8 ans
Makefile.am
build: minor compilation fix.
il y a 8 ans