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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
- #include <cmath>
-
- #ifdef WIN32
- # define WIN32_LEAN_AND_MEAN
- # include <windows.h>
- #endif
- #if defined __APPLE__ && defined __MACH__
- # include <OpenGL/gl.h>
- #else
- # define GL_GLEXT_PROTOTYPES
- # include <GL/gl.h>
- #endif
-
- #include <SDL.h>
- #include <SDL_image.h>
-
- #include "core.h"
-
- /*
- * TileSet implementation class
- */
-
- class TileSetData
- {
- friend class TileSet;
-
- private:
- char *name;
- int *tiles;
- int w, h, nw, nh, ntiles;
- float dilate, tx, ty;
-
- SDL_Surface *img;
- GLuint texture;
- };
-
- /*
- * Public TileSet class
- */
-
- TileSet::TileSet(char const *path, int w, int h, float dilate)
- : data(new TileSetData())
- {
- data->name = strdup(path);
- data->tiles = NULL;
- data->img = NULL;
- data->texture = 0;
-
- for (char const *name = path; *name; name++)
- if ((data->img = IMG_Load(name)))
- break;
-
- if (!data->img)
- {
- #if !FINAL_RELEASE
- fprintf(stderr, "ERROR: could not load %s\n", path);
- #endif
- SDL_Quit();
- exit(1);
- }
-
- if (w <= 0)
- w = 32;
- if (h <= 0)
- h = 32;
-
- data->w = w;
- data->h = h;
- data->dilate = dilate;
- /* FIXME: check for non-zero here */
- data->nw = data->img->w / w;
- data->nh = data->img->h / h;
- data->ntiles = data->nw * data->nh;
- data->tx = (float)w / PotUp(data->img->w);
- data->ty = (float)h / PotUp(data->img->h);
-
- drawgroup = DRAWGROUP_BEFORE;
- }
-
- TileSet::~TileSet()
- {
- free(data->tiles);
- free(data->name);
- delete data;
- }
-
- void TileSet::TickDraw(float deltams)
- {
- Entity::TickDraw(deltams);
-
- if (destroy)
- {
- if (data->img)
- SDL_FreeSurface(data->img);
- else
- glDeleteTextures(1, &data->texture);
- }
- else if (data->img)
- {
- GLuint format = data->img->format->Amask ? GL_RGBA : GL_RGB;
- int planes = data->img->format->Amask ? 4 : 3;
-
- int w = PotUp(data->img->w);
- int h = PotUp(data->img->h);
-
- uint8_t *pixels = (uint8_t *)data->img->pixels;
- if (w != data->img->w || h != data->img->h)
- {
- uint8_t *tmp = (uint8_t *)malloc(planes * w * h);
- for (int line = 0; line < data->img->h; line++)
- memcpy(tmp + planes * w * line,
- pixels + planes * data->img->w * line,
- planes * data->img->w);
- pixels = tmp;
- }
-
- glGenTextures(1, &data->texture);
- glBindTexture(GL_TEXTURE_2D, data->texture);
-
- glTexImage2D(GL_TEXTURE_2D, 0, planes, w, h, 0,
- format, GL_UNSIGNED_BYTE, pixels);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- if (pixels != data->img->pixels)
- free(pixels);
- SDL_FreeSurface(data->img);
- data->img = NULL;
- }
- }
-
- char const *TileSet::GetName()
- {
- return data->name;
- }
-
- void TileSet::BlitTile(uint32_t id, int x, int y, int z, int o)
- {
- float tx = data->tx * ((id & 0xffff) % data->nw);
- float ty = data->ty * ((id & 0xffff) / data->nw);
- float dilate = data->dilate;
-
- int off = o ? data->h : 0;
- int dx = data->w;
- int dy = data->h * 38 / 32; /* Magic... fix this one day */
- int dy2 = data->h * 70 / 32;
-
- if (!data->img)
- {
- glBindTexture(GL_TEXTURE_2D, data->texture);
- glBegin(GL_QUADS);
- glTexCoord2f(tx, ty);
- glVertex3f(x, dilate * (y - dy - off), dilate * (z + off));
- glTexCoord2f(tx + data->tx, ty);
- glVertex3f(x + dx, dilate * (y - dy - off), dilate * (z + off));
- glTexCoord2f(tx + data->tx, ty + data->ty);
- glVertex3f(x + dx, dilate * (y - dy2), dilate * z);
- glTexCoord2f(tx, ty + data->ty);
- glVertex3f(x, dilate * (y - dy2), dilate * z);
- glEnd();
- }
- }
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