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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #if defined _XBOX
- # include <xtl.h>
- # undef near /* Fuck Microsoft */
- # undef far /* Fuck Microsoft again */
- #elif defined _WIN32
- # if defined USE_D3D9
- # include <d3d9.h>
- # endif
- # define WIN32_LEAN_AND_MEAN
- # include <windows.h>
- # undef near /* Fuck Microsoft */
- # undef far /* Fuck Microsoft again */
- #endif
-
- #include "core.h"
- #include "lolgl.h"
-
- using namespace std;
-
- /* FIXME: g_d3ddevice should never be exported */
- #if defined USE_D3D9
- IDirect3DDevice9 *g_d3ddevice;
- # if defined USE_SDL
- extern HWND g_hwnd;
- # endif
- #elif defined _XBOX
- D3DDevice *g_d3ddevice;
- #endif
-
- namespace lol
- {
-
- class VideoData
- {
- friend class Video;
-
- private:
- static mat4 proj_matrix;
- static ivec2 saved_viewport;
- #if defined USE_D3D9 || defined _XBOX
- # if defined USE_D3D9
- static IDirect3D9 *d3d_ctx;
- static IDirect3DDevice9 *d3d_dev;
- # elif defined _XBOX
- static Direct3D *d3d_ctx;
- static D3DDevice *d3d_dev;
- # endif
- static D3DCOLOR clear_color;
- static float clear_depth;
- #endif
- };
-
- mat4 VideoData::proj_matrix;
- ivec2 VideoData::saved_viewport(0, 0);
-
- #if defined USE_D3D9 || defined _XBOX
- # if defined USE_D3D9
- IDirect3D9 *VideoData::d3d_ctx;
- IDirect3DDevice9 *VideoData::d3d_dev;
- # elif defined _XBOX
- Direct3D *VideoData::d3d_ctx;
- D3DDevice *VideoData::d3d_dev;
- # endif
- D3DCOLOR VideoData::clear_color;
- float VideoData::clear_depth;
- #endif
-
- /*
- * Public Video class
- */
-
- void Video::Setup(ivec2 size)
- {
- #if defined USE_D3D9 || defined _XBOX
- VideoData::d3d_ctx = Direct3DCreate9(D3D_SDK_VERSION);
- if (!VideoData::d3d_ctx)
- {
- Log::Error("cannot initialise D3D\n");
- exit(EXIT_FAILURE);
- }
-
- HWND window = 0;
- D3DPRESENT_PARAMETERS d3dpp;
- memset(&d3dpp, 0, sizeof(d3dpp));
-
- # if defined USE_SDL
- window = g_hwnd;
- d3dpp.hDeviceWindow = g_hwnd;
- d3dpp.Windowed = TRUE;
- # elif defined _XBOX
- XVIDEO_MODE VideoMode;
- XGetVideoMode( &VideoMode );
- if (size.x > VideoMode.dwDisplayWidth)
- size.x = VideoMode.dwDisplayWidth;
- if (size.y > VideoMode.dwDisplayHeight)
- size.y = VideoMode.dwDisplayHeight;
- # endif
- VideoData::saved_viewport = size;
-
- d3dpp.BackBufferWidth = size.x;
- d3dpp.BackBufferHeight = size.y;
- d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
- d3dpp.BackBufferCount = 1;
- d3dpp.EnableAutoDepthStencil = TRUE;
- d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
-
- HRESULT hr = VideoData::d3d_ctx->CreateDevice(0, D3DDEVTYPE_HAL, window,
- D3DCREATE_HARDWARE_VERTEXPROCESSING,
- &d3dpp, &VideoData::d3d_dev);
- if (FAILED(hr))
- {
- Log::Error("cannot create D3D device\n");
- exit(EXIT_FAILURE);
- }
-
- g_d3ddevice = VideoData::d3d_dev;
- #else
- # if defined USE_GLEW && !defined __APPLE__
- /* Initialise GLEW if necessary */
- GLenum glerr = glewInit();
- if (glerr != GLEW_OK)
- {
- Log::Error("cannot initialise GLEW: %s\n", glewGetErrorString(glerr));
- exit(EXIT_FAILURE);
- }
- # endif
-
- /* Initialise OpenGL */
- glViewport(0, 0, size.x, size.y);
- VideoData::saved_viewport = size;
-
- # if defined HAVE_GL_2X && !defined __APPLE__
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- # endif
- #endif
-
- /* Initialise reasonable scene default properties */
- SetClearColor(vec4(0.1f, 0.2f, 0.3f, 1.0f));
- SetClearDepth(1.f);
- }
-
- void Video::SetFov(float theta)
- {
- vec2 size = GetSize();
- float near = -size.x - size.y;
- float far = size.x + size.y;
-
- #if defined __ANDROID__
- size = vec2(640.0f, 480.0f);
- #endif
-
- /* Set the projection matrix */
- if (theta < 1e-4f)
- {
- /* The easy way: purely orthogonal projection. */
- VideoData::proj_matrix = mat4::ortho(0, size.x, 0, size.y, near, far);
- }
- else
- {
- /* Compute a view that approximates the glOrtho view when theta
- * approaches zero. This view ensures that the z=0 plane fills
- * the screen. */
- float t1 = tanf(theta / 2);
- float t2 = t1 * size.y / size.y;
- float dist = size.x / (2.0f * t1);
-
- near += dist;
- far += dist;
-
- if (near <= 0.0f)
- {
- far -= (near - 1.0f);
- near = 1.0f;
- }
-
- mat4 proj = mat4::frustum(-near * t1, near * t1,
- -near * t2, near * t2, near, far);
- mat4 trans = mat4::translate(-0.5f * size.x, -0.5f * size.y, -dist);
- VideoData::proj_matrix = proj * trans;
- }
- }
-
- void Video::SetDepth(bool set)
- {
- #if defined USE_D3D9 || defined _XBOX
- # define STR0(x) #x
- # define STR(x) STR0(x)
- # pragma message(__FILE__ "(" STR(__LINE__) "): warning: Video::SetDepth() not implemented")
- #else
- if (set)
- glEnable(GL_DEPTH_TEST);
- else
- glDisable(GL_DEPTH_TEST);
- #endif
- }
-
- void Video::SetClearColor(vec4 color)
- {
- #if defined USE_D3D9 || defined _XBOX
- VideoData::clear_color = D3DCOLOR_XRGB((int)(color.r * 255.999f),
- (int)(color.g * 255.999f),
- (int)(color.b * 255.999f));
- #else
- glClearColor(color.r, color.g, color.b, color.a);
- #endif
- }
-
- void Video::SetClearDepth(float f)
- {
- #if defined USE_D3D9 || defined _XBOX
- VideoData::clear_depth = f;
- #else
- glClearDepth(f);
- #endif
- }
-
- void Video::Clear(ClearMask m)
- {
- #if defined USE_D3D9 || defined _XBOX
- int mask = 0;
- if (m & ClearMask::Color)
- mask |= D3DCLEAR_TARGET;
- if (m & ClearMask::Depth)
- mask |= D3DCLEAR_ZBUFFER;
- if (m & ClearMask::Stencil)
- mask |= D3DCLEAR_STENCIL;
- if (FAILED(VideoData::d3d_dev->Clear(0, NULL, mask,
- VideoData::clear_color,
- VideoData::clear_depth, 0)))
- Abort();
- #else
- /* FIXME: is this necessary here? */
- ivec2 size = GetSize();
- glViewport(0, 0, size.x, size.y);
-
- GLbitfield mask = 0;
- if (m & ClearMask::Color)
- mask |= GL_COLOR_BUFFER_BIT;
- if (m & ClearMask::Depth)
- mask |= GL_DEPTH_BUFFER_BIT;
- if (m & ClearMask::Stencil)
- mask |= GL_STENCIL_BUFFER_BIT;
- glClear(mask);
- #endif
-
- SetFov(0.0f);
- }
-
- void Video::Destroy()
- {
- ;
- }
-
- void Video::Capture(uint32_t *buffer)
- {
- #if defined USE_D3D9 || defined _XBOX
- /* TODO */
- #else
- GLint v[4];
- # if defined __CELLOS_LV2__
- // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions
- v[2] = 1920;
- v[3] = 1080;
- # else
- glGetIntegerv(GL_VIEWPORT, v);
- # endif
- int width = v[2], height = v[3];
-
- # if defined HAVE_GL_2X
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- # endif
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- # if defined GL_BGRA
- glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
- # else
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- # endif
-
- for (int j = 0; j < height / 2; j++)
- for (int i = 0; i < width; i++)
- {
- uint32_t tmp = buffer[j * width + i];
- buffer[j * width + i] = buffer[(height - j - 1) * width + i];
- buffer[(height - j - 1) * width + i] = tmp;
- }
- #endif
- }
-
- ivec2 Video::GetSize()
- {
- #if defined USE_D3D9 || defined _XBOX
- return VideoData::saved_viewport;
- #elif 1
- /* GetSize() is called too often on the game thread; we cannot rely on
- * the GL context at this point */
- return VideoData::saved_viewport;
- #elif defined __CELLOS_LV2__
- // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions
- #else
- GLint v[4];
- glGetIntegerv(GL_VIEWPORT, v);
- return ivec2(v[2], v[3]);
- #endif
- }
-
- } /* namespace lol */
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