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  1. include $(top_srcdir)/build/autotools/common.am
  2. SUBDIRS = bullet lua data
  3. noinst_LIBRARIES = liblolcore.a
  4. liblolcore_a_SOURCES = \
  5. core.h tiler.cpp tiler.h dict.cpp dict.h \
  6. audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
  7. map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
  8. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h \
  9. world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
  10. profiler.cpp profiler.h text.cpp text.h emitter.cpp emitter.h numeric.h \
  11. worldentity.cpp worldentity.h gradient.cpp gradient.h gradient.lolfx \
  12. platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
  13. light.cpp light.h \
  14. \
  15. $(liblolcore_headers) \
  16. $(liblolcore_sources) \
  17. \
  18. $(ps3_sources) \
  19. $(xbox_sources) \
  20. $(nacl_sources) \
  21. $(sdl_sources) \
  22. $(d3d9_sources) \
  23. $(android_sources)
  24. liblolcore_a_CPPFLAGS = $(AM_CPPFLAGS) -I$(srcdir)/bullet -I$(srcdir)/lua
  25. EXTRA_DIST += easymesh/easymesh-scanner.l easymesh/easymesh-parser.y \
  26. gpu/lolfx-scanner.l gpu/lolfx-parser.y
  27. liblolcore_headers = \
  28. lol/base/all.h \
  29. lol/base/log.h lol/base/array.h lol/base/types.h lol/base/array.h \
  30. lol/base/assert.h lol/base/string.h lol/base/hash.h lol/base/map.h \
  31. \
  32. lol/math/all.h \
  33. lol/math/functions.h lol/math/vector.h lol/math/half.h lol/math/real.h \
  34. lol/math/remez.h lol/math/geometry.h lol/math/interp.h lol/math/rand.h \
  35. lol/math/constants.h \
  36. \
  37. lol/sys/all.h \
  38. lol/sys/init.h lol/sys/file.h lol/sys/thread.h lol/sys/atomic.h \
  39. lol/sys/timer.h \
  40. \
  41. lol/image/all.h \
  42. lol/image/color.h lol/image/image.h \
  43. \
  44. lol/gpu/all.h \
  45. lol/gpu/shader.h lol/gpu/indexbuffer.h lol/gpu/vertexbuffer.h \
  46. lol/gpu/framebuffer.h lol/gpu/texture.h lol/gpu/lolfx.h \
  47. lol/gpu/renderer.h lol/gpu/rendercontext.h \
  48. \
  49. lol/debug/all.h \
  50. lol/debug/lines.h \
  51. \
  52. lol/unit.h
  53. liblolcore_sources = \
  54. generated/location.hh generated/position.hh generated/stack.hh \
  55. \
  56. application/application.cpp application/application.h \
  57. eglapp.cpp eglapp.h \
  58. \
  59. easymesh/easymesh.cpp easymesh/easymesh.h \
  60. easymesh/csgbsp.cpp easymesh/csgbsp.h \
  61. easymesh/shiny.lolfx easymesh/shinydebugwireframe.lolfx \
  62. easymesh/shinydebuglighting.lolfx easymesh/shinydebugnormal.lolfx \
  63. easymesh/shinydebugUV.lolfx easymesh/shiny_SK.lolfx \
  64. easymesh/easymesh-compiler.cpp easymesh/easymesh-compiler.h \
  65. generated/easymesh-parser.cpp generated/easymesh-parser.h \
  66. generated/easymesh-scanner.cpp \
  67. \
  68. base/assert.cpp base/hash.cpp base/log.cpp base/string.cpp \
  69. \
  70. math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp \
  71. math/geometry.cpp \
  72. \
  73. gpu/shader.cpp gpu/indexbuffer.cpp gpu/vertexbuffer.cpp \
  74. gpu/framebuffer.cpp gpu/texture.cpp gpu/renderer.cpp \
  75. gpu/rendercontext.cpp \
  76. \
  77. input/input.cpp input/input.h \
  78. input/keyboard.cpp input/keyboard.h \
  79. input/stick.cpp input/stick.h \
  80. input/inputdevice.cpp input/inputdevice.h input/inputdevice_internal.h \
  81. input/controller.cpp input/controller.h \
  82. \
  83. gpu/defaultmaterial.lolfx \
  84. gpu/tile.lolfx gpu/line.lolfx \
  85. gpu/emptymaterial.lolfx \
  86. gpu/testmaterial.lolfx \
  87. \
  88. gpu/lolfx.cpp \
  89. gpu/lolfx-compiler.cpp gpu/lolfx-compiler.h \
  90. generated/lolfx-parser.cpp generated/lolfx-parser.h \
  91. generated/lolfx-scanner.cpp \
  92. \
  93. mesh/mesh.cpp mesh/mesh.h \
  94. \
  95. sys/init.cpp sys/timer.cpp sys/file.cpp \
  96. sys/threadbase.h \
  97. \
  98. image/image.cpp image/image-private.h \
  99. image/codec/gdiplus-image.cpp \
  100. image/codec/ios-image.cpp \
  101. image/codec/dummy-image.cpp \
  102. image/color/cie1931.cpp \
  103. \
  104. loldebug.h \
  105. debug/fps.cpp debug/fps.h debug/lines.cpp \
  106. debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h
  107. sdl_sources = \
  108. image/codec/sdl-image.cpp \
  109. platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
  110. platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
  111. d3d9_sources = \
  112. platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h
  113. if USE_NACL
  114. nacl_sources = \
  115. platform/nacl/nacl-app.cpp platform/nacl/nacl-app.h \
  116. platform/nacl/nacl-instance.cpp platform/nacl/nacl-instance.h \
  117. platform/nacl/nacl-module.cpp \
  118. platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
  119. platform/nacl/opengl_context_ptrs.h
  120. endif
  121. if USE_PS3
  122. ps3_sources = \
  123. image/codec/ps3-image.cpp \
  124. platform/ps3/threadbase.h \
  125. platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
  126. platform/ps3/ps3input.cpp platform/ps3/ps3input.h
  127. endif
  128. if USE_X360
  129. xbox_sources = \
  130. platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \
  131. platform/xbox/xboxinput.cpp platform/xbox/xboxinput.h
  132. endif
  133. android_sources = \
  134. image/codec/android-image.cpp \
  135. platform/android/androidapp.cpp platform/android/androidapp.h