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Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. пре 14 година
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debug core: more vec?i -> ?veci renames. пре 14 година
image android: keep a pointer on the global Java VM instead of the current пре 14 година
platform core: more vec?i -> ?veci renames. пре 14 година
shader shader: factor the uniform handling logic into platform-independent methods пре 14 година
Makefile.am core: start working on the "half" type. пре 14 година
audio.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
audio.h core: fix include guard naming scheme. пре 14 година
bitfield.h core: fix include guard naming scheme. пре 14 година
core.h core: implement new half / float operations and the associated tests. пре 14 година
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. пре 14 година
dict.h core: Dict::RemoveSlot can now directly remove an Entity. пре 14 година
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
emitter.cpp emitter: fix wrong velocity value computation in the particles. пре 14 година
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only пре 14 година
entity.cpp core: get rid of now useless <cstdio> includes. пре 15 година
entity.h core: fix include guard naming scheme. пре 14 година
font.cpp core: more vec?i -> ?veci renames. пре 14 година
font.h core: more vec?i -> ?veci renames. пре 14 година
forge.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
forge.h core: fix include guard naming scheme. пре 14 година
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting пре 14 година
gradient.h render: add a Gradient class that will be used for dithering later. пре 14 година
half.cpp core: add a half to float conversion routine and utility floating point пре 14 година
half.h core: implement new half / float operations and the associated tests. пре 14 година
hash.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
hash.h core: fix include guard naming scheme. пре 14 година
input.cpp core: more vec?i -> ?veci renames. пре 14 година
input.h core: more vec?i -> ?veci renames. пре 14 година
layer.cpp core: more vec?i -> ?veci renames. пре 14 година
layer.h core: fix include guard naming scheme. пре 14 година
log.cpp core: create a logger class to reduce printf usage. пре 15 година
log.h core: fix include guard naming scheme. пре 14 година
loldebug.h build: put debug stuff and shader stuff in subdirectories. пре 14 година
lolgl.h gl: use Glew if available. пре 14 година
map.cpp debug: only print the layer and map errors once. пре 14 година
map.h core: fix include guard naming scheme. пре 14 година
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 14 година
matrix.h core: more vec?i -> ?veci renames. пре 14 година
numeric.h core: don't explicitly use std:: prefix when the platform may not пре 14 година
platform.cpp ui: add a Platform class to query information about the current platform. пре 14 година
platform.h ui: add a Platform class to query information about the current platform. пре 14 година
profiler.cpp core: get rid of now useless <cstdio> includes. пре 15 година
profiler.h core: fix include guard naming scheme. пре 14 година
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 14 година
sample.h core: fix include guard naming scheme. пре 14 година
sampler.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
sampler.h core: fix include guard naming scheme. пре 14 година
scene.cpp core: more vec?i -> ?veci renames. пре 14 година
scene.h core: more vec?i -> ?veci renames. пре 14 година
sprite.cpp core: more vec?i -> ?veci renames. пре 14 година
sprite.h core: add a Sprite class to try to factor some common logic currently пре 14 година
text.cpp core: more vec?i -> ?veci renames. пре 14 година
text.h core: more vec?i -> ?veci renames. пре 14 година
ticker.cpp core: get rid of now useless <cstdio> includes. пре 15 година
ticker.h core: fix include guard naming scheme. пре 14 година
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
tileset.cpp core: more vec?i -> ?veci renames. пре 14 година
tileset.h core: more vec?i -> ?veci renames. пре 14 година
timer.cpp core: fix a typo in the Win32 timer code. пре 14 година
timer.h core: fix include guard naming scheme. пре 14 година
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
video.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 14 година
world.cpp core: get rid of now useless <cstdio> includes. пре 15 година
world.h core: fix include guard naming scheme. пре 14 година
worldentity.cpp core: get rid of now useless <cstdio> includes. пре 15 година
worldentity.h core: more vec?i -> ?veci renames. пре 14 година