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touky 90a7d2055d imgui vec conversion 9 anni fa
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3rdparty imgui: update submodule to a cleaner branch. 9 anni fa
application build: refactor autotools files for out-of-tree builds. 9 anni fa
audio audio: minimal streaming API 9 anni fa
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 anni fa
data build: refactor autotools files for out-of-tree builds. 9 anni fa
debug DebugDrawContext pass 9 anni fa
easymesh lolua tweaks 9 anni fa
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 9 anni fa
gpu imgui + renderer + mouse scroll 9 anni fa
image sys: make a few functions lowercase. 9 anni fa
input imgui + renderer + mouse scroll 9 anni fa
lol imgui + renderer + mouse scroll 9 anni fa
lolua lolua tweaks 9 anni fa
math math: allow to create real numbers from long doubles 9 anni fa
mesh fixed 9 files out of 506: 9 anni fa
platform sdl input tweak 9 anni fa
sys Moving entire timer code in timer.h 9 anni fa
t math: allow to create real numbers from long doubles 9 anni fa
Makefile.am build: fix imgui example on Linux 9 anni fa
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
camera.h engine: move some files around. 9 anni fa
commandstack.h base: clean up and refactor containers. 9 anni fa
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
dict.h engine: move some files around. 9 anni fa
eglapp.cpp audio: reorganise files 9 anni fa
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
emitter.h engine: move some files around. 9 anni fa
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anni fa
font.h engine: move some files around. 9 anni fa
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 anni fa
gradient.h engine: move some files around. 9 anni fa
gradient.lolfx Clean up a lot of shader crap 9 anni fa
light.cpp Scene stuff is back to non-static logic with a few tricks 9 anni fa
light.h engine: move some files around. 9 anni fa
lol-core.vcxproj build: fix imgui example on Linux 9 anni fa
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
lolgl.h build: refactor autotools files for out-of-tree builds. 9 anni fa
lolimgui.cpp imgui + renderer + mouse scroll 9 anni fa
lolimgui.h imgui vec conversion 9 anni fa
messageservice.cpp base: clean up and refactor containers. 9 anni fa
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
scene.cpp imgui extension 9 anni fa
scene.h DebugDrawContext pass 9 anni fa
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
sprite.h engine: move some files around. 9 anni fa
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 anni fa
text.h engine: move some files around. 9 anni fa
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 anni fa
textureimage.cpp imgui vec conversion 9 anni fa
textureimage.h imgui vec conversion 9 anni fa
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 anni fa
tileset.h tileset: rename AddTile() to define_tile(). 9 anni fa
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 9 anni fa
video.cpp build: refactor autotools files for out-of-tree builds. 9 anni fa
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa