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  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
  7. dnl AM_MAINTAINER_MODE
  8. dnl Versioning of the separate software we ship
  9. LOLUNIT_VERSION=0.1
  10. AC_SUBST(LOLUNIT_VERSION)
  11. LOLREMEZ_VERSION=0.2
  12. AC_SUBST(LOLREMEZ_VERSION)
  13. AM_CONFIG_HEADER(config.h)
  14. AM_PROG_CC_C_O
  15. AC_PROG_CPP
  16. AC_PROG_CXX
  17. AC_PROG_CXXCPP
  18. AC_PROG_RANLIB
  19. AC_LIBTOOL_WIN32_DLL
  20. AM_PROG_LIBTOOL
  21. AC_LIBTOOL_CXX
  22. AC_C_CONST
  23. AC_C_INLINE
  24. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  25. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  26. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  27. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  28. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  29. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  30. export PKG_CONFIG_LIBDIR=/dev/null
  31. fi
  32. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  33. dnl now otherwise it might be set in an obscure if statement. Same thing for
  34. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  35. AC_EGREP_CPP(yes, foo)
  36. PKG_PROG_PKG_CONFIG()
  37. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  38. dnl conditional builds
  39. AC_ARG_ENABLE(debug,
  40. [ --enable-debug build debug versions of the game (default no)])
  41. AC_ARG_ENABLE(release,
  42. [ --enable-release build final release of the game (default no)])
  43. AC_ARG_ENABLE(experimental,
  44. [ --enable-experimental experimental build (default no)])
  45. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h)
  46. AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h)
  47. AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h)
  48. AC_CHECK_HEADERS(sys/wait.h)
  49. AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h)
  50. AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h)
  51. AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h)
  52. if test "${enable_debug}" = "yes"; then
  53. AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
  54. OPT="-O"
  55. else
  56. OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer"
  57. fi
  58. if test "${enable_release}" = "yes"; then
  59. AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
  60. REL=""
  61. else
  62. REL="-g"
  63. fi
  64. if test "${enable_experimental}" = "yes"; then
  65. AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
  66. fi
  67. dnl No exceptions
  68. CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti"
  69. dnl Optimizations
  70. CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}"
  71. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  72. CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare"
  73. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  74. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  75. AC_CHECK_LIB(util, forkpty, UTIL_LIBS="${UTIL_LIBS} -lutil")
  76. dnl Are we on the PS3?
  77. ac_cv_my_have_ps3="no"
  78. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  79. [ac_cv_my_have_ps3="yes"
  80. LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  81. dnl For PSGL
  82. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  83. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  84. dnl This is the old way
  85. if test "x${CELLSDK}" != x -a "x${CELLSDK}" = x; then
  86. CELL_SDK="${CELLSDK}"
  87. fi
  88. if test "x${enable_debug}" = xyes; then
  89. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  90. elif test "x${enable_release}" = xyes; then
  91. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  92. else
  93. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  94. fi
  95. dnl For the runtime Cg compiler
  96. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  97. dnl For the PNG decoder
  98. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  99. dnl For the pad library
  100. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  101. dnl Disable this warning, it's too verbose with vector.h
  102. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"
  103. AC_PATH_PROG(MAKE_FSELF, make_fself, no)],
  104. [MAKE_FSELF=no])
  105. AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
  106. AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
  107. dnl Are we building using MinGW?
  108. LIBS_save="$LIBS"
  109. LIBS="$LIBS -mwindows -mwin32"
  110. AC_MSG_CHECKING(for -mwindows -mwin32)
  111. AC_TRY_LINK([], [],
  112. [AC_MSG_RESULT(yes)
  113. CXXFLAGS="${CXXFLAGS} -mwindows -mwin32"
  114. LOL_LIBS="${LOL_LIBS} -uWinMain -u_WinMain@16"],
  115. [AC_MSG_RESULT(no)])
  116. LIBS="$LIBS_save"
  117. dnl Are we on the Xbox 360?
  118. dnl Answer: NO! we don't know how to build for it anyway
  119. AM_CONDITIONAL(USE_X360, false)
  120. dnl Are we on a Direct3D 9 platform?
  121. #ac_cv_my_have_d3d9="no"
  122. #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
  123. #if test "${ac_cv_my_have_d3d9}" != "no"; then
  124. # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
  125. # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
  126. #fi
  127. #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
  128. LIBS_save="$LIBS"
  129. LIBS="$LIBS -Wl,-framework -Wl,OpenGL"
  130. AC_MSG_CHECKING(for -framework OpenGL)
  131. AC_TRY_LINK([], [],
  132. [AC_MSG_RESULT(yes)
  133. GL_LIBS="${GL_LIBS} -framework OpenGL"
  134. CXXFLAGS="${CXXFLAGS} -ObjC++"],
  135. [AC_MSG_RESULT(no)])
  136. LIBS="$LIBS_save"
  137. dnl Which version of OpenGL to use?
  138. ac_cv_my_have_gl="no"
  139. PKG_CHECK_MODULES(GLES2, glesv2,
  140. [ac_cv_my_have_gl="yes"
  141. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  142. GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}"
  143. GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"],
  144. [:])
  145. AC_CHECK_HEADER(GLES2/gl2.h,
  146. [AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  147. ac_cv_my_have_gl="yes"])
  148. PKG_CHECK_MODULES(GL, gl,
  149. [ac_cv_my_have_gl="yes"
  150. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)],
  151. [:])
  152. AC_CHECK_LIB(GL, glLoadIdentity,
  153. [ac_cv_my_have_gl="yes"
  154. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish
  155. GL_LIBS="-lGL"])
  156. AC_CHECK_HEADER(GL/gl.h,
  157. [LIBS_save="$LIBS"
  158. LIBS="$LIBS -lopengl32"
  159. AC_MSG_CHECKING(for glLoadIdentity in -lopengl32)
  160. AC_TRY_LINK([#include <GL/gl.h>],
  161. [glLoadIdentity();],
  162. [ac_cv_my_have_gl="yes"
  163. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hack
  164. AC_MSG_RESULT(yes)
  165. GL_LIBS="-lopengl32"],
  166. [AC_MSG_RESULT(no)])
  167. LIBS="$LIBS_save"])
  168. AC_CHECK_HEADER(PSGL/psgl.h,
  169. [ac_cv_my_have_gl="yes"])
  170. if test "${ac_cv_my_have_gl}" = "no"; then
  171. AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]])
  172. fi
  173. dnl Use Glew?
  174. ac_cv_my_have_glew="no"
  175. PKG_CHECK_MODULES(GLEW, glew,
  176. [ac_cv_my_have_glew="yes"
  177. GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}"
  178. GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"],
  179. [:])
  180. AC_CHECK_HEADER(glew.h,
  181. [LIBS_save="${LIBS}"
  182. LIBS="${LIBS} -lglew32 ${GL_LIBS}"
  183. AC_MSG_CHECKING(for glewInit in -lglew32)
  184. AC_TRY_LINK(
  185. [#include <glew.h>],
  186. [glewInit();],
  187. [ac_cv_my_have_glew="yes"
  188. GL_LIBS="-lglew32 ${GL_LIBS}"
  189. AC_MSG_RESULT(yes)],
  190. [AC_MSG_RESULT(no)])
  191. LIBS="${LIBS_save}"])
  192. if test "${ac_cv_my_have_glew}" != "no"; then
  193. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  194. AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew)
  195. fi
  196. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  197. dnl Poor man's GL feature detection if all else failed.
  198. save_LIBS="${LIBS}"
  199. LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}"
  200. AC_CHECK_FUNCS(glBegin)
  201. LIBS="${save_LIBS}"
  202. dnl Use SDL? (always required on Linux or Win32)
  203. ac_cv_my_have_sdl="no"
  204. ac_cv_my_have_sdl_image="no"
  205. ac_cv_my_have_sdl_mixer="no"
  206. dnl
  207. dnl First, try the proper pkg-config check
  208. PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:])
  209. PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:])
  210. PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:])
  211. dnl
  212. dnl Then the old sdl-config method
  213. if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then
  214. AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
  215. if test "${SDL_CONFIG}" != "no"; then
  216. SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`"
  217. SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`"
  218. ac_cv_my_have_sdl="yes"
  219. fi
  220. fi
  221. dnl
  222. dnl Maybe all this has failed, try direct inclusion
  223. save_CPPFLAGS="${CPPFLAGS}"
  224. save_LIBS="${LIBS}"
  225. CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  226. LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  227. AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"])
  228. AC_CHECK_HEADERS(SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"])
  229. AC_CHECK_HEADERS(SDL_image.h, [ac_cv_my_have_sdl_image="yes"])
  230. AC_CHECK_LIB(SDL, main,
  231. [SDL_LIBS="${SDL_LIBS} -lSDL"],
  232. [ac_cv_my_have_sdl="no"])
  233. AC_CHECK_LIB(SDLmain, main,
  234. [SDL_LIBS="${SDL_LIBS} -lSDLmain -lSDL"])
  235. AC_CHECK_LIB(SDL_mixer, main,
  236. [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"],
  237. [ac_cv_my_have_sdl_mixer="no"])
  238. AC_CHECK_LIB(SDL_image, main,
  239. [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"],
  240. [ac_cv_my_have_sdl_image="no"])
  241. SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  242. SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  243. CPPFLAGS="${save_CPPFLAGS}"
  244. LIBS="${save_LIBS}"
  245. if test "${ac_cv_my_have_sdl}" = "no"; then
  246. AC_MSG_WARN([SDL not found])
  247. else
  248. AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL)
  249. fi
  250. if test "${ac_cv_my_have_sdl_mixer}" = "no"; then
  251. AC_MSG_WARN([SDL_mixer not found])
  252. else
  253. AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer)
  254. fi
  255. if test "${ac_cv_my_have_sdl_image}" = "no"; then
  256. AC_MSG_WARN([SDL_image not found])
  257. else
  258. AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image)
  259. fi
  260. AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes")
  261. AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes")
  262. AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes")
  263. dnl Use Flex's FlexLexer.h or ours?
  264. ac_cv_my_have_flexlexer_h="no"
  265. AC_LANG_PUSH(C++)
  266. AC_CHECK_HEADERS(FlexLexer.h, [ac_cv_my_have_flexlexer_h="yes"])
  267. AC_LANG_POP(C++)
  268. if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then
  269. LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/contrib/flex-2.5.35/include"
  270. fi
  271. dnl Use NativeClient?
  272. ac_cv_my_have_nacl="no"
  273. AC_LANG_PUSH(C++)
  274. AC_CHECK_HEADERS(ppapi/cpp/instance.h,
  275. [ac_cv_my_have_nacl="yes"
  276. dnl Disable this warning, it's too verbose with vector.h
  277. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"])
  278. AC_LANG_POP(C++)
  279. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  280. dnl Use EGL?
  281. ac_cv_my_have_egl="no"
  282. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  283. if test "${ac_cv_my_have_egl}" != "no"; then
  284. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  285. EGL_LIBS="${EGL_LIBS} -lX11"
  286. fi
  287. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  288. dnl Use libpng? (replacement for SDL_image)
  289. ac_cv_my_have_libpng="no"
  290. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  291. if test "${ac_cv_my_have_libpng}" != "no"; then
  292. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  293. fi
  294. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  295. dnl Use Windows GDI+?
  296. ac_cv_my_have_gdiplus="no"
  297. AC_LANG_PUSH(C++)
  298. AC_CHECK_HEADERS(gdiplus.h,
  299. [ac_cv_my_have_gdiplus="yes"
  300. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  301. [ac_cv_my_have_gdiplus="no"],
  302. [#include <algorithm>
  303. using std::min;
  304. using std::max;
  305. #include <windows.h>])
  306. AC_LANG_POP(C++)
  307. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  308. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  309. fi
  310. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  311. dnl Use libcaca? (required for font generation)
  312. ac_cv_my_have_caca="no"
  313. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  314. if test "${ac_cv_my_have_caca}" != "no"; then
  315. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  316. fi
  317. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  318. dnl Use libpipi? (required for video recording)
  319. ac_cv_my_have_pipi="no"
  320. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  321. if test "${ac_cv_my_have_pipi}" != "no"; then
  322. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  323. fi
  324. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  325. dnl Use GTK+? (required for the deushax editor)
  326. ac_cv_my_have_gtkgl="no"
  327. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  328. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  329. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  330. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  331. fi
  332. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  333. dnl Can we build neercs?
  334. AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no" -a "${ac_cv_header_glob_h}" = "yes")
  335. dnl LolFx compilation rule
  336. LOLFX_BUILD='(echo "char const *"; echo "lolfx_$(notdir $(basename $(filter %.lolfx, $^))) ="; $(SED) '"'"'s/"/\\"/g'"'"' $(filter %.lolfx, $^) | $(SED) '"'"'s/\([[^\r]]*\).*/"\1\\n"/'"'"'; echo ";") | $(CXXCOMPILE) -xc++ -c - -o $@'
  337. AC_SUBST(LOLFX_BUILD)
  338. dnl Extra libraries we may need
  339. AC_SUBST(MATH_LIBS)
  340. AC_SUBST(PAM_LIBS)
  341. AC_SUBST(UTIL_LIBS)
  342. dnl How to use the Lol Engine inside this tree
  343. LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
  344. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  345. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
  346. AC_SUBST(LOL_CFLAGS)
  347. AC_SUBST(LOL_LIBS)
  348. AC_CONFIG_FILES(
  349. [Makefile
  350. src/Makefile
  351. src/data/Makefile
  352. src/data/font/Makefile
  353. tutorial/Makefile
  354. test/Makefile
  355. test/math/Makefile
  356. test/sandbox/Makefile
  357. test/xolotl/Makefile
  358. build/Makefile
  359. binaries/Makefile
  360. games/Makefile
  361. tools/Makefile
  362. ])
  363. AC_CONFIG_FILES(
  364. [games/monsterz/Makefile
  365. ])
  366. AC_CONFIG_FILES(
  367. [games/deushax/Makefile
  368. games/deushax/art/Makefile
  369. games/deushax/art/test/Makefile
  370. games/deushax/gfx/Makefile
  371. games/deushax/maps/Makefile
  372. ])
  373. AC_CONFIG_FILES(
  374. [games/mrpigeon/Makefile
  375. ])
  376. AC_CONFIG_FILES(
  377. [games/orbital/Makefile
  378. ])
  379. AC_CONFIG_FILES(
  380. [games/ToukyDemo/Makefile
  381. ])
  382. AC_CONFIG_FILES(
  383. [tools/neercs/Makefile
  384. ])
  385. AC_OUTPUT