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Sam Hocevar f9840e3458 lolremez: move LolRemez out of the engine, it's really too specific. 12 anni fa
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benchmark misc: fix some coding errors found by Coverity. 10 anni fa
data shiny*.lolfx : light reflect FIX 10 anni fa
generated Light : Added Type SfEnum. 10 anni fa
javascript tweak 10 anni fa
math lolremez: move LolRemez out of the engine, it's really too specific. 10 anni fa
physics assert on non-handled raycast. 10 anni fa
sandbox build: reorganise automake build system. 13 anni fa
unit test: remove isnan() unit tests because we can't rely on that function. 10 anni fa
xolotl gpu: move more platform-specific code from Video to Render. 13 anni fa
Makefile.am mishap in MeshViewer makefile 10 anni fa
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 13 anni fa
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 13 anni fa
btphystest.cpp scene: fix light object usage in various demos and example programs. 10 anni fa
btphystest.h btphystest : InitApp delay 10 anni fa
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 anni fa
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 anni fa
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 10 anni fa
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 anni fa
meshviewer.cpp shiny*.lolfx : light reflect FIX 10 anni fa
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 10 anni fa
meshviewer.index.html MVWeb tweak 10 anni fa
meshviewer.nacl.html MVWeb tweak 10 anni fa
meshviewer.nacl.nmf meshviewer files name straightening 10 anni fa
meshviewer.vcxproj meshviewer name straightening again 10 anni fa
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 10 anni fa
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 10 anni fa
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 anni fa
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 anni fa
physicobject.h btPhystest fixup 10 anni fa
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 10 anni fa
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 anni fa
scenesetup-parser.y Light : Added Type SfEnum. 10 anni fa
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 anni fa
scenesetup.cpp MViewer : Added Light & axis gizmo 10 anni fa
scenesetup.h MViewer : Added Light & axis gizmo 10 anni fa
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 anni fa
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 anni fa
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 anni fa
testsuite.cpp base: implement UNUSED() macro and put it here and there. 13 anni fa
testsuite.vcxproj added camera unit test. 10 anni fa