.. |
application
|
android: slightly update Android project for newer SDK versions.
|
12 years ago |
debug
|
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
|
12 years ago |
gpu
|
gpu: normalize 8-bit integer data in 0..1 by default.
|
12 years ago |
image
|
win32: the GDI+ byte swapping was wrong; fix that.
|
12 years ago |
lol
|
math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
|
12 years ago |
math
|
math: add inversion code for 2×2 and 3×3 matrices, and transposition
|
12 years ago |
platform
|
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
12 years ago |
thread
|
xbox: start working on an Xbox/Direct3D port.
|
12 years ago |
Makefile.am
|
gpu: abstraction class for index buffers; the cube tutorial no longer
|
12 years ago |
array.h
|
core: use operator<< instead of operator+= to append stuff to arrays,
|
12 years ago |
audio.cpp
|
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
13 years ago |
audio.h
|
core: fix include guard naming scheme.
|
13 years ago |
bitfield.h
|
core: fix include guard naming scheme.
|
13 years ago |
core.h
|
gpu: abstraction class for index buffers; the cube tutorial no longer
|
12 years ago |
dict.cpp
|
xbox: start working on an Xbox/Direct3D port.
|
12 years ago |
dict.h
|
osx: automake does not support .mm files yet, so rename ios-image.mm back
|
13 years ago |
eglapp.cpp
|
core: try to merge Ticker and Emcee. Still not very good.
|
13 years ago |
eglapp.h
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
|
13 years ago |
emitter.cpp
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
emitter.h
|
tileset: replace the Tiler ID system with real TileSet objects. The only
|
13 years ago |
entity.cpp
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
13 years ago |
entity.h
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
13 years ago |
font.cpp
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
font.h
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
forge.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
14 years ago |
forge.h
|
core: fix include guard naming scheme.
|
13 years ago |
gradient.cpp
|
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused
|
12 years ago |
gradient.h
|
render: add a Gradient class that will be used for dithering later.
|
13 years ago |
hash.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
14 years ago |
hash.h
|
core: fix include guard naming scheme.
|
13 years ago |
input.cpp
|
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
|
13 years ago |
input.h
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
|
13 years ago |
layer.cpp
|
core: more vec?i -> ?veci renames.
|
13 years ago |
layer.h
|
core: fix include guard naming scheme.
|
13 years ago |
log.cpp
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
|
13 years ago |
log.h
|
core: a few compilation fixes for non-GCC compilers.
|
13 years ago |
loldebug.h
|
build: put debug stuff and shader stuff in subdirectories.
|
13 years ago |
lolgl.h
|
osx: link with the proper OpenGL libraries on OS X.
|
13 years ago |
map.cpp
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
map.h
|
core: fix include guard naming scheme.
|
13 years ago |
numeric.h
|
core: don't explicitly use std:: prefix when the platform may not
|
13 years ago |
platform.cpp
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
|
13 years ago |
platform.h
|
ui: add a Platform class to query information about the current platform.
|
13 years ago |
profiler.cpp
|
core: get rid of now useless <cstdio> includes.
|
13 years ago |
profiler.h
|
core: fix include guard naming scheme.
|
13 years ago |
sample.cpp
|
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
13 years ago |
sample.h
|
core: fix include guard naming scheme.
|
13 years ago |
sampler.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
14 years ago |
sampler.h
|
core: fix include guard naming scheme.
|
13 years ago |
scene.cpp
|
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
12 years ago |
scene.h
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
sprite.cpp
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
sprite.h
|
core: add a Sprite class to try to factor some common logic currently
|
13 years ago |
text.cpp
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
13 years ago |
text.h
|
core: more vec?i -> ?veci renames.
|
13 years ago |
ticker.cpp
|
threads: change Queue to a template so that we can manage the element type.
|
12 years ago |
ticker.h
|
core: try to merge Ticker and Emcee. Still not very good.
|
13 years ago |
tiler.cpp
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
tiler.h
|
core: allow each blitted tile to be stretched differently.
|
12 years ago |
tileset.cpp
|
gpu: fix a great lot of Direct3D problems, spotted using PIX.
|
12 years ago |
tileset.h
|
gpu: add an Unbind() method for textures for clean up. Unfortunately
|
12 years ago |
timer.cpp
|
xbox: start working on an Xbox/Direct3D port.
|
12 years ago |
timer.h
|
core: fix include guard naming scheme.
|
13 years ago |
video.cpp
|
gpu: replace exit(0) in D3D error checks with lol::Abort().
|
12 years ago |
video.h
|
video: allow to set the default clear color.
|
12 years ago |
world.cpp
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
13 years ago |
world.h
|
core: fix include guard naming scheme.
|
13 years ago |
worldentity.cpp
|
core: split vector operations into linear and non-linear so that we can
|
13 years ago |
worldentity.h
|
core: more vec?i -> ?veci renames.
|
13 years ago |