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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Benjamin Litzelmann
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include "input/input_internal.h"
-
- namespace lol
- {
-
- array<InputDevice*> InputDevice::devices;
- bool InputDevice::m_capturemouse;
-
- array<String> InputDevice::GetAvailableDevices()
- {
- array<String> result;
- for (int i = 0; i < devices.Count(); ++i)
- {
- result.Push(devices[i]->m_name);
- }
- return result;
- }
-
- String InputDevice::GetText()
- {
- String ret = m_text;
- m_text = "";
- return ret;
- }
-
- void InputDeviceInternal::AddKey(int index, const char* name)
- {
- if (index == -1)
- index = m_keynames.Count();
-
- while (index >= m_keynames.Count())
- {
- m_keynames.Push(name);
- m_keys.Push(false);
- }
-
- m_keynames.Last() = name;
- }
-
- void InputDeviceInternal::AddAxis(int index, const char* name, float sensitivity)
- {
- if (index == -1)
- index = m_axisnames.Count();
-
- while (index >= m_axisnames.Count())
- {
- m_axisnames.Push(name);
- m_axis.Push(0.0f, 1.0f);
- }
-
- m_axisnames.Last() = name;
- m_axis.Last().m1 = 0.0f;
- m_axis.Last().m2 = sensitivity;
- }
-
- void InputDeviceInternal::AddCursor(int index, const char* name)
- {
- if (index == -1)
- index = m_cursornames.Count();
-
- while (index >= m_cursornames.Count())
- {
- m_cursornames.Push(name);
- m_cursors.Push(vec2::zero, ivec2::zero);
- }
-
- m_cursornames.Last() = name;
- }
-
- InputDeviceInternal* InputDeviceInternal::CreateStandardKeyboard()
- {
- InputDeviceInternal* keyboard = new InputDeviceInternal(g_name_keyboard.C());
-
- /* Register all scancodes known to SDL (from the USB standard) */
- # define _SC(id, str, name) keyboard->AddKey(id, #name);
- # include "input/keys.h"
-
- return keyboard;
- }
-
- InputDeviceInternal* InputDeviceInternal::CreateStandardMouse()
- {
- InputDeviceInternal* mouse = new InputDeviceInternal(g_name_mouse.C());
- mouse->AddKey(g_name_mouse_key_left.C());
- mouse->AddKey(g_name_mouse_key_middle.C());
- mouse->AddKey(g_name_mouse_key_right.C());
- //Added to manage if mouse is in the screen or not.
- mouse->AddKey(g_name_mouse_key_inScreen.C());
-
- mouse->AddAxis(g_name_mouse_axis_x.C());
- mouse->AddAxis(g_name_mouse_axis_y.C());
- mouse->AddAxis(g_name_mouse_axis_xpixel.C());
- mouse->AddAxis(g_name_mouse_axis_ypixel.C());
- mouse->AddAxis(g_name_mouse_axis_scroll.C());
-
- mouse->AddCursor(g_name_mouse_cursor.C());
-
- // TODO: extended button, and wheel (as axis or as buttons? or both?)
- return mouse;
- }
-
- } /* namespace lol */
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