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Lolbot e7a384243a fixed 8 files out of 2631: пре 11 година
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benchmark test: emscripten compilation fix in the trigonometry benchmark. пре 11 година
data touky_demo : various fixes & tweaks. пре 8 година
math build: manually add lollua.vcxproj as a reference in all projects. пре 11 година
physics mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. пре 8 година
sandbox build: reorganise automake build system. пре 11 година
unit math: last pass (hopefully) at the quaternion/euler conversions. пре 8 година
xolotl gpu: move more platform-specific code from Video to Render. пре 11 година
Makefile.am Added nacl_phystest to test physic compatibility with nacl. пре 8 година
benchsuite.cpp base: implement UNUSED() macro and put it here and there. пре 12 година
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. пре 11 година
btphystest.cpp input: added a name the controllers, and a static Get() function to easily retrieve a registered controller пре 8 година
btphystest.h btphystest : InitApp delay пре 8 година
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. пре 8 година
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. пре 8 година
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
meshviewer.cpp fixed 8 files out of 2631: пре 8 година
meshviewer.vcxproj build: manually add lollua.vcxproj as a reference in all projects. пре 11 година
nacl_phystest.cpp physics: always activate Bullet and remove dead code. пре 8 година
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. пре 8 година
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. пре 8 година
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. пре 8 година
physicobject.h btphystest : cat movement update пре 8 година
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
testsuite.cpp base: implement UNUSED() macro and put it here and there. пре 12 година
testsuite.vcxproj added camera unit test. пре 8 година