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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
- // (c) 2009-2012 Benjamin Huet <huet.benjamin@gmail.com>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // Bullet Physics integration in Lol
- // ------------------
- //
-
- #if !defined __LOLBTPHYSICSINTEGRATION_H__
- #define __LOLBTPHYSICSINTEGRATION_H__
-
- namespace lol
- {
-
- #ifdef HAVE_PHYS_USE_BULLET
-
- #define LOL2BT_UNIT 1.0f
- #define BT2LOL_UNIT 1.0f
-
- #define LOL2BT_SIZE 0.5f
- #define BT2LOL_SIZE 2.0f
-
- #define LOL2BT_VEC3(ELEMENT) btVector3((ELEMENT).x, (ELEMENT).y, (ELEMENT).z)
- #define BT2LOL_VEC3(ELEMENT) (*(lol::vec3*)(&(ELEMENT)))
-
- #define LOL2BT_QUAT(ELEMENT) btQuaternion((ELEMENT).x, (ELEMENT).y, (ELEMENT).z, (ELEMENT).w)
- #define BT2LOL_QUAT(ELEMENT) lol::quat((ELEMENT).getW(), BT2LOL_VEC3((ELEMENT).getAxis())
-
- #endif // HAVE_PHYS_USE_BULLET
-
- } /* namespace lol */
-
- #endif /* __LOLBTPHYSICSINTEGRATION_H__ */
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