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Benjamin ‘Touky’ Huet 9af9300bf5 Added emscripten html vor 11 Jahren
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benchmark test: emscripten compilation fix in the trigonometry benchmark. vor 11 Jahren
data MessageService : Safe Enum added to ensure good usage. vor 8 Jahren
generated Added SceneSetup and its Parser/Compiler vor 8 Jahren
math build: manually add lollua.vcxproj as a reference in all projects. vor 11 Jahren
physics assert on non-handled raycast. vor 8 Jahren
sandbox build: reorganise automake build system. vor 11 Jahren
unit test: remove isnan() unit tests because we can't rely on that function. vor 8 Jahren
xolotl gpu: move more platform-specific code from Video to Render. vor 11 Jahren
Makefile.am Touky and the forgotten makefile. vor 8 Jahren
benchsuite.cpp base: implement UNUSED() macro and put it here and there. vor 12 Jahren
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. vor 11 Jahren
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. vor 8 Jahren
btphystest.h btphystest : InitApp delay vor 8 Jahren
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. vor 8 Jahren
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. vor 8 Jahren
easy_mesh_dictionnary.js Small js tweaks. vor 8 Jahren
empty.html Added utils.js : contains two Dynamic js loading func for NaCl/em version vor 8 Jahren
front_camera_sprite.lolfx lolcatz shader WebGL compatible. vor 8 Jahren
meshviewer.cpp Added SceneSetup and its Parser/Compiler vor 8 Jahren
meshviewer.vcxproj Added SceneSetup and its Parser/Compiler vor 8 Jahren
meshviewer_em.html Added emscripten html vor 8 Jahren
meshviewer_index.html Added SceneSetup and its Parser/Compiler vor 8 Jahren
meshviewer_nacl.html Fixed MViewer emscripten version and also simplified some interaction stuff. vor 8 Jahren
meshviewer_nacl.nmf Added meshviewer .hmtl & .nmf vor 8 Jahren
nacl_loading.js MessageService : Safe Enum added to ensure good usage. vor 8 Jahren
nacl_phystest.cpp nacl: compilation fix. vor 8 Jahren
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. vor 8 Jahren
physicobject.h btphystest : cat movement update vor 8 Jahren
progress_status.js Transfered progress bar logic in progress_status.js. vor 8 Jahren
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler vor 8 Jahren
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler vor 8 Jahren
scenesetup-parser.y Added SceneSetup and its Parser/Compiler vor 8 Jahren
scenesetup-scanner.l Added SceneSetup and its Parser/Compiler vor 8 Jahren
scenesetup.cpp Added SceneSetup and its Parser/Compiler vor 8 Jahren
scenesetup.h Added SceneSetup and its Parser/Compiler vor 8 Jahren
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 8 Jahren
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 8 Jahren
testsuite.cpp base: implement UNUSED() macro and put it here and there. vor 12 Jahren
testsuite.vcxproj added camera unit test. vor 8 Jahren
type_dictionnary.js Small js tweaks. vor 8 Jahren
utils.js Added utils.js : contains two Dynamic js loading func for NaCl/em version vor 8 Jahren