..
benchmark
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
data
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
generated
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
javascript
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
math
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
physics
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
sandbox
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
Makefile.am
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
benchsuite.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
benchsuite.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
btphystest.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
btphystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
btphystest.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
btphystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
easymeshdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
front_camera_sprite.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
meshviewer.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
meshviewer.em.html
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
meshviewer.index.html
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
meshviewer.nacl.html
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
meshviewer.nacl.nmf
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
meshviewer.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
nacl_phystest.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
nacl_phystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
nacl_phystest.vcxproj
build: reorganise some visual studio shit and comment some files.
il y a 8 ans
nacl_phystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
physicobject.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
scenesetup-compiler.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
scenesetup-compiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
scenesetup-parser.y
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
scenesetup-scanner.l
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
scenesetup.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
scenesetup.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
scenesetupdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
shinyfur.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans
shinymvtexture.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
il y a 8 ans