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Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年之前
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csgbsp.cpp build: reorganise includes so that we can use precompiled headers later. 9 年之前
csgbsp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
easymesh-compiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 年之前
easymesh-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
easymesh-parser.y math: remove some vector constants that were a bit too specific. 9 年之前
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 9 年之前
easymesh.cpp build: reorganise includes so that we can use precompiled headers later. 9 年之前
easymesh.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
easymeshbuild.cpp build: reorganise includes so that we can use precompiled headers later. 9 年之前
easymeshbuild.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
easymeshrender.cpp build: reorganise includes so that we can use precompiled headers later. 9 年之前
easymeshrender.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年之前
shiny.lolfx Merge branch 'master' into scenegraph 9 年之前
shiny_SK.lolfx Merge branch 'master' into scenegraph 9 年之前
shinydebugUV.lolfx Merge branch 'master' into scenegraph 9 年之前
shinydebuglighting.lolfx Merge branch 'master' into scenegraph 9 年之前
shinydebugnormal.lolfx Merge branch 'master' into scenegraph 9 年之前
shinydebugwireframe.lolfx Merge branch 'master' into scenegraph 9 年之前
shinyflat.lolfx Merge branch 'master' into scenegraph 9 年之前