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Sam Hocevar 9dbfa4d550 Use std::string in a lot of places. Makes a few things simpler. 8 years ago
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3rdparty Fix Lua-related compilation issues. 8 years ago
application Make lol-lua an optional dependency. 8 years ago
audio Use std::string in a lot of places. Makes a few things simpler. 8 years ago
base Get rid of lol::hash which is now useless. 8 years ago
data build: refactor autotools files for out-of-tree builds. 9 years ago
debug Fix approximately 80 billion compilation warnings. 8 years ago
easymesh Get rid of lol::map because std::map is obviously superior. 8 years ago
engine Rename lol::Timer to lol::timer. Because. 8 years ago
gpu Get rid of lol::hash which is now useless. 8 years ago
image Use std::string in a lot of places. Makes a few things simpler. 8 years ago
input Get rid of lol::map because std::map is obviously superior. 8 years ago
lol Use std::string in a lot of places. Makes a few things simpler. 8 years ago
lolua Use std::string in a lot of places. Makes a few things simpler. 8 years ago
math Get rid of String::format in favour of a std::string version. 8 years ago
mesh Fix approximately 80 billion compilation warnings. 8 years ago
platform Get rid of String::format in favour of a std::string version. 8 years ago
sys Use std::string in a lot of places. Makes a few things simpler. 8 years ago
t Rename lol::Timer to lol::timer. Because. 8 years ago
Makefile.am Get rid of lol::hash which is now useless. 8 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
camera.h engine: move some files around. 9 years ago
commandstack.h base: clean up and refactor containers. 9 years ago
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
dict.h engine: move some files around. 9 years ago
eglapp.cpp Fix approximately 80 billion compilation warnings. 8 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
emitter.cpp Fix approximately 80 billion compilation warnings. 8 years ago
emitter.h engine: move some files around. 9 years ago
font.cpp Fix approximately 80 billion compilation warnings. 8 years ago
font.h engine: move some files around. 9 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 years ago
gradient.h engine: move some files around. 9 years ago
gradient.lolfx Clean up a lot of shader crap 9 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 9 years ago
light.h Get rid of numerous uses of lol::String. 8 years ago
lol-core.vcxproj Get rid of lol::hash which is now useless. 8 years ago
lol-core.vcxproj.filter Get rid of lol::hash which is now useless. 8 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 8 years ago
lolimgui.cpp Get rid of numerous uses of lol::String. 8 years ago
lolimgui.h Get rid of lol::map because std::map is obviously superior. 8 years ago
messageservice.cpp Get rid of numerous uses of lol::String. 8 years ago
messageservice.h Get rid of lol::map because std::map is obviously superior. 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
scene.cpp Get rid of lol::map because std::map is obviously superior. 8 years ago
scene.h Fix approximately 80 billion compilation warnings. 8 years ago
sprite.cpp Fix approximately 80 billion compilation warnings. 8 years ago
sprite.h engine: move some files around. 9 years ago
text.cpp Get rid of String::format in favour of a std::string version. 8 years ago
text.h engine: move some files around. 9 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 years ago
textureimage.cpp image: more method renaming for consistency. 8 years ago
textureimage.h image: rename some stuff. 9 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
tiler.h image: rename some stuff. 9 years ago
tileset.cpp Fix approximately 80 billion compilation warnings. 8 years ago
tileset.h image: rename some stuff. 9 years ago
utils.h Get rid of numerous uses of lol::String. 8 years ago
video.cpp Fix approximately 80 billion compilation warnings. 8 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago