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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup Label="LolMacros">
  4. <LolDir Condition="Exists('$(SolutionDir)\lol')">$(SolutionDir)\lol</LolDir>
  5. <LolDir Condition="!Exists('$(SolutionDir)\lol')">$(SolutionDir)</LolDir>
  6. </PropertyGroup>
  7. <ItemGroup Label="ProjectConfigurations">
  8. <ProjectConfiguration Include="Debug|ORBIS">
  9. <Configuration>Debug</Configuration>
  10. <Platform>ORBIS</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|Win32">
  13. <Configuration>Debug</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Debug|x64">
  17. <Configuration>Debug</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Release|ORBIS">
  21. <Configuration>Release</Configuration>
  22. <Platform>ORBIS</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Release|Win32">
  25. <Configuration>Release</Configuration>
  26. <Platform>Win32</Platform>
  27. </ProjectConfiguration>
  28. <ProjectConfiguration Include="Release|x64">
  29. <Configuration>Release</Configuration>
  30. <Platform>x64</Platform>
  31. </ProjectConfiguration>
  32. </ItemGroup>
  33. <ItemGroup>
  34. <ClCompile Include="meshviewer.cpp" />
  35. <ClCompile Include="scenesetup.cpp" />
  36. </ItemGroup>
  37. <ItemGroup>
  38. <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
  39. <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
  40. </ProjectReference>
  41. <ProjectReference Condition="'$(enable_bullet)'!='no'" Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
  42. <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
  43. </ProjectReference>
  44. <ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
  45. <Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
  46. </ProjectReference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <None Include="../data/mesh-buffer.txt">
  50. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  51. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  52. </None>
  53. <None Include="..\data\meshviewer.easymesh.lua">
  54. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  55. </None>
  56. <None Include="..\data\meshviewer.init.lua">
  57. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  58. </None>
  59. </ItemGroup>
  60. <ItemGroup>
  61. <LolFxCompile Include="shinyfur.lolfx" />
  62. <LolFxCompile Include="shinymvtexture.lolfx" />
  63. </ItemGroup>
  64. <ItemGroup>
  65. <ClInclude Include="meshviewer.h" />
  66. <ClInclude Include="scenesetup.h" />
  67. </ItemGroup>
  68. <PropertyGroup Label="Globals">
  69. <ProjectGuid>{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}</ProjectGuid>
  70. <ConfigurationType>Application</ConfigurationType>
  71. <Keyword>Win32Proj</Keyword>
  72. </PropertyGroup>
  73. <Import Project="$(LolDir)\build\msbuild\lol.config.props" />
  74. <ImportGroup Label="ExtensionSettings">
  75. <Import Project="$(LolDir)\build\msbuild\lolfx.props" />
  76. </ImportGroup>
  77. <ImportGroup Label="PropertySheets">
  78. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  79. <Import Project="$(LolDir)\build\msbuild\lol.vars.props" />
  80. </ImportGroup>
  81. <PropertyGroup Label="UserMacros" />
  82. <Import Project="$(LolDir)\build\msbuild\lol.rules.props" />
  83. <ItemDefinitionGroup />
  84. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  85. <ImportGroup Label="ExtensionTargets">
  86. <Import Project="$(LolDir)\build\msbuild\lolfx.targets" />
  87. </ImportGroup>
  88. </Project>