Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 

489 rindas
14 KiB

  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
  7. dnl AM_MAINTAINER_MODE
  8. AM_DEFAULT_VERBOSITY=0
  9. dnl Versioning of the separate software we ship
  10. LOLUNIT_VERSION=0.1
  11. AC_SUBST(LOLUNIT_VERSION)
  12. LOLREMEZ_VERSION=0.2
  13. AC_SUBST(LOLREMEZ_VERSION)
  14. AC_CONFIG_HEADER(config.h)
  15. AM_PROG_CC_C_O
  16. AC_PROG_CPP
  17. AC_PROG_CXX
  18. AC_PROG_CXXCPP
  19. AC_PROG_RANLIB
  20. AC_LIBTOOL_WIN32_DLL
  21. AM_PROG_LIBTOOL
  22. AC_LIBTOOL_CXX
  23. AC_C_CONST
  24. AC_C_INLINE
  25. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  26. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  27. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  28. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  29. dnl Same for Lol Engine M4 files.
  30. m4_pattern_forbid([^LOL_])
  31. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  32. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  33. export PKG_CONFIG_LIBDIR=/dev/null
  34. fi
  35. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  36. dnl now otherwise it might be set in an obscure if statement. Same thing for
  37. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  38. AC_EGREP_CPP(yes, foo)
  39. PKG_PROG_PKG_CONFIG()
  40. dnl Check for a working implementation of sed
  41. AC_PROG_SED
  42. AC_MSG_CHECKING(for a sed that understands \t)
  43. if test "$(echo 'x\x' | "${SED}" 's/.*@<:@^x\t@:>@//')" != x; then
  44. AC_MSG_RESULT(no)
  45. AC_MSG_ERROR([[consider installing GNU sed]])
  46. else
  47. AC_MSG_RESULT(yes)
  48. fi
  49. dnl conditional builds
  50. AC_ARG_ENABLE(debug,
  51. [ --enable-debug build debug versions of the game (default no)])
  52. AC_ARG_ENABLE(release,
  53. [ --enable-release build final release of the game (default no)])
  54. AC_ARG_ENABLE(experimental,
  55. [ --enable-experimental experimental build (default no)])
  56. AC_ARG_ENABLE(doc,
  57. [ --enable-doc build documentation (needs doxygen and LaTeX)])
  58. dnl Common C headers
  59. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h)
  60. AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h unistd.h)
  61. AC_CHECK_HEADERS(execinfo.h)
  62. AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h)
  63. AC_CHECK_HEADERS(sys/wait.h)
  64. AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h)
  65. AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h)
  66. AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h)
  67. dnl Common C++ headers
  68. AC_LANG_PUSH(C++)
  69. AC_CHECK_HEADERS(cxxabi.h)
  70. AC_LANG_POP(C++)
  71. dnl Common C functions
  72. AC_CHECK_FUNCS(getenv system tmpfile tmpnam getcwd _getcwd backtrace_symbols)
  73. if test "${enable_debug}" = "yes"; then
  74. AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
  75. OPT_CXXFLAGS="-O"
  76. else
  77. OPT_CXXFLAGS="-O3 -ffast-math -fomit-frame-pointer"
  78. OPT_LDFLAGS="-fno-strength-reduce"
  79. fi
  80. if test "${enable_release}" = "yes"; then
  81. AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
  82. REL_CXXFLAGS=""
  83. else
  84. REL_CXXFLAGS="-g"
  85. fi
  86. if test "${enable_experimental}" = "yes"; then
  87. AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
  88. fi
  89. # Build documentation?
  90. DOXYGEN="no"
  91. LATEX="no"
  92. if test "${enable_doc}" != "no"; then
  93. AC_PATH_PROG(DOXYGEN, doxygen, no)
  94. if test "${DOXYGEN}" != "no"; then
  95. # Build LaTeX documentation?
  96. AC_PATH_PROG(LATEX, pdflatex, no)
  97. AC_PATH_PROG(KPSEWHICH, kpsewhich, no)
  98. AC_PATH_PROG(DVIPS, dvips, no)
  99. if test "${DVIPS}" = "no" -o "${KPSEWHICH}" = "no"; then
  100. LATEX="no"
  101. fi
  102. if test "${LATEX}" != "no"; then
  103. AC_MSG_CHECKING(for a4.sty and a4wide.sty)
  104. if "${KPSEWHICH}" a4.sty >/dev/null 2>&1; then
  105. if "${KPSEWHICH}" a4wide.sty >/dev/null 2>&1; then
  106. AC_MSG_RESULT(yes)
  107. else
  108. LATEX="no"
  109. AC_MSG_RESULT(no)
  110. fi
  111. else
  112. LATEX="no"
  113. AC_MSG_RESULT(no)
  114. fi
  115. fi
  116. AC_PATH_PROG(DOT, dot, no)
  117. if test "${DOT}" != "no"; then
  118. USE_DOT="YES"
  119. else
  120. USE_DOT="NO"
  121. fi
  122. fi
  123. fi
  124. AM_CONDITIONAL(BUILD_DOCUMENTATION, test "${DOXYGEN}" != "no")
  125. AM_CONDITIONAL(USE_LATEX, test "${LATEX}" != "no")
  126. AM_CONDITIONAL(USE_DOT, test "${DOT}" != "no")
  127. dnl No exceptions
  128. LOL_TRY_CXXFLAGS(-fno-exceptions, [AM_CXXFLAGS="${AM_CXXFLAGS} -fno-exceptions"])
  129. LOL_TRY_CXXFLAGS(-fno-rtti, [AM_CXXFLAGS="${AM_CXXFLAGS} -fno-rtti"])
  130. dnl Optimizations
  131. AM_CXXFLAGS="${AM_CXXFLAGS} ${REL_CXXFLAGS} ${OPT_CXXFLAGS}"
  132. AM_LDFLAGS="${AM_LDFLAGS} ${REL_LDFLAGS} ${OPT_LDFLAGS}"
  133. dnl Debug symbols
  134. LOL_TRY_LDFLAGS(-rdynamic, [AM_LDFLAGS="${AM_LDFLAGS} -rdynamic"])
  135. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  136. LOL_TRY_CXXFLAGS(-Wall, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wall"])
  137. LOL_TRY_CXXFLAGS(-Wextra, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wextra"])
  138. LOL_TRY_CXXFLAGS(-Wpointer-arith, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wpointer-arith"])
  139. LOL_TRY_CXXFLAGS(-Wcast-align, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wcast-align"])
  140. LOL_TRY_CXXFLAGS(-Wcast-qual, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wcast-qual"])
  141. LOL_TRY_CXXFLAGS(-Wshadow, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wshadow"])
  142. LOL_TRY_CXXFLAGS(-Wsign-compare, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wsign-compare"])
  143. dnl Add these even though they're implicitly set, so that we can safely
  144. dnl remove them from within a Makefile.
  145. LOL_TRY_CXXFLAGS(-Wmaybe-uninitialized, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wmaybe-uninitialized"])
  146. LOL_TRY_CXXFLAGS(-Wnarrowing, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wnarrowing"])
  147. LOL_TRY_CXXFLAGS(-Wunused, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wunused"])
  148. LOL_TRY_CXXFLAGS(-Wstrict-aliasing, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wstrict-aliasing"])
  149. LOL_TRY_CXXFLAGS(-Wparentheses, [AM_CPPFLAGS="${AM_CPPFLAGS} -Wparentheses"])
  150. LOL_TRY_CXXFLAGS(-Wreorder, [AM_CXXFLAGS="${AM_CXXFLAGS} -Wreorder"])
  151. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  152. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  153. dnl Unix-specific libutil
  154. AC_CHECK_LIB(util, forkpty,
  155. [UTIL_LIBS="${UTIL_LIBS} -lutil"
  156. dnl Override future forkpty detection
  157. ac_cv_func_forkpty="yes"])
  158. AC_CHECK_FUNCS(forkpty)
  159. dnl GCC-specific symbol demangling
  160. AC_LANG_PUSH(C++)
  161. AC_TRY_LINK(
  162. [#include <cxxabi.h>],
  163. [abi::__cxa_demangle(NULL, 0, 0, NULL);],
  164. [AC_DEFINE(HAVE_CXA_DEMANGLE, 1, Define to 1 if abi::__cxa_demangle is available)])
  165. AC_LANG_POP(C++)
  166. dnl Are we on the PS3?
  167. ac_cv_my_have_ps3="no"
  168. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  169. [ac_cv_my_have_ps3="yes"
  170. LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  171. dnl For PSGL
  172. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  173. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  174. dnl This is the old way; we now use CELL_SDK instead of CELLSDK
  175. if test "x${CELLSDK}" != x -a "x${CELL_SDK}" = x; then
  176. CELL_SDK="${CELLSDK}"
  177. fi
  178. if test "x${enable_debug}" = xyes; then
  179. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  180. elif test "x${enable_release}" = xyes; then
  181. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  182. else
  183. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  184. fi
  185. dnl For the runtime Cg compiler
  186. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  187. dnl For the PNG decoder
  188. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  189. dnl For the pad library
  190. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  191. dnl For the audio library
  192. LOL_LIBS="${LOL_LIBS} -laudio_stub -lspurs_stub -lmstreamSPURSMP3"
  193. dnl For the filesystem support
  194. LOL_LIBS="${LOL_LIBS} -lfs_stub"
  195. dnl Disable this warning, it's too verbose with vector.h
  196. AM_CXXFLAGS="${AM_CXXFLAGS} -Wno-sign-compare"
  197. AC_PATH_PROG(MAKE_FSELF, make_fself, no)
  198. if test "${MAKE_FSELF}" = "no"; then
  199. AC_MSG_ERROR([[Building for PS3 but make_fself not found]])
  200. fi],
  201. [MAKE_FSELF=no])
  202. AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
  203. dnl Are we building using MinGW?
  204. LOL_TRY_CXXFLAGS(-mwindows -mwin32,
  205. [AM_CXXFLAGS="${AM_CXXFLAGS} -mwindows -mwin32"
  206. LOL_LIBS="${LOL_LIBS} -uWinMain -u_WinMain@16"])
  207. dnl Are we on the Xbox 360?
  208. dnl Answer: NO! we don't know how to build for it anyway
  209. AM_CONDITIONAL(USE_X360, false)
  210. dnl Are we on an OS X or iOS platform?
  211. LOL_TRY_LDFLAGS(-framework Foundation,
  212. [LOL_LIBS="${LOL_LIBS} -framework Foundation"])
  213. LOL_TRY_LDFLAGS(-framework CoreGraphics,
  214. [LOL_LIBS="${LOL_LIBS} -framework CoreGraphics"])
  215. LOL_TRY_LDFLAGS(-framework CoreData,
  216. [LOL_LIBS="${LOL_LIBS} -framework CoreData"])
  217. LOL_TRY_LDFLAGS(-framework UIKit,
  218. [LOL_LIBS="${LOL_LIBS} -framework UIKit"])
  219. dnl Are we on a Direct3D 9 platform?
  220. #ac_cv_my_have_d3d9="no"
  221. #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
  222. #if test "${ac_cv_my_have_d3d9}" != "no"; then
  223. # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
  224. # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
  225. #fi
  226. #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
  227. LOL_CHECK_OPENGL
  228. LOL_CHECK_SDL
  229. dnl Use Flex's FlexLexer.h or ours?
  230. ac_cv_my_have_flexlexer_h="no"
  231. AC_LANG_PUSH(C++)
  232. AC_CHECK_HEADERS(FlexLexer.h,
  233. dnl Ensure that FlexLexer::yleng is of type int, and not size_t like
  234. dnl on recent Apple systems. It would break all our existing code.
  235. [AC_MSG_CHECKING(for FlexLexer.h validity)
  236. AC_COMPILE_IFELSE(
  237. [AC_LANG_PROGRAM([#include <FlexLexer.h>
  238. class Foo : public FlexLexer
  239. {
  240. Foo() { int &test = yyleng; }
  241. }],
  242. [])],
  243. [AC_MSG_RESULT(yes)
  244. ac_cv_my_have_flexlexer_h="yes"],
  245. [AC_MSG_RESULT(no)])])
  246. AC_LANG_POP(C++)
  247. if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then
  248. LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/external/flex-2.5.35/include"
  249. fi
  250. dnl Use NativeClient?
  251. ac_cv_my_have_nacl="no"
  252. AC_LANG_PUSH(C++)
  253. AC_CHECK_HEADERS(ppapi/cpp/instance.h,
  254. [ac_cv_my_have_nacl="yes"
  255. LOL_LIBS="${LOL_LIBS} -lnosys"])
  256. AC_LANG_POP(C++)
  257. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  258. dnl Use Android? FIXME: super hacks!
  259. ac_cv_my_have_android="no"
  260. AC_CHECK_LIB(log, __android_log_vprint,
  261. [ac_cv_my_have_android="yes"
  262. LOL_LIBS="${LOL_LIBS} -llog -module"])
  263. AM_CONDITIONAL(USE_ANDROID, test "${ac_cv_my_have_android}" != "no")
  264. dnl Use EGL?
  265. ac_cv_my_have_egl="no"
  266. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  267. if test "${ac_cv_my_have_egl}" != "no"; then
  268. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  269. EGL_LIBS="${EGL_LIBS} -lX11"
  270. fi
  271. AC_CHECK_LIB(EGL, main,
  272. [ac_cv_my_have_egl="yes"
  273. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  274. EGL_LIBS="-lEGL"])
  275. dnl Raspberry Pi is different, check for it with extra libs; also we
  276. dnl look for a different function to bypass autoconf caching
  277. AC_CHECK_LIB(EGL, eglGetDisplay,
  278. [ac_cv_my_have_egl="yes"
  279. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  280. EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"],
  281. [:],
  282. [-lvcos -lvchiq_arm -lbcm_host -lGLESv2])
  283. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  284. dnl Use libpng? (replacement for SDL_image)
  285. ac_cv_my_have_libpng="no"
  286. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  287. if test "${ac_cv_my_have_libpng}" != "no"; then
  288. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  289. fi
  290. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  291. dnl Use Windows GDI+?
  292. ac_cv_my_have_gdiplus="no"
  293. AC_LANG_PUSH(C++)
  294. AC_CHECK_HEADERS(gdiplus.h,
  295. [ac_cv_my_have_gdiplus="yes"
  296. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  297. [ac_cv_my_have_gdiplus="no"],
  298. [#include <algorithm>
  299. using std::min;
  300. using std::max;
  301. #include <windows.h>])
  302. AC_LANG_POP(C++)
  303. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  304. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  305. fi
  306. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  307. dnl Use libcaca? (required for font generation)
  308. ac_cv_my_have_caca="no"
  309. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  310. if test "${ac_cv_my_have_caca}" != "no"; then
  311. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  312. fi
  313. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  314. dnl Use libpipi? (required for video recording)
  315. ac_cv_my_have_pipi="no"
  316. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  317. if test "${ac_cv_my_have_pipi}" != "no"; then
  318. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  319. LOL_CFLAGS="${LOL_CFLAGS} ${PIPI_CFLAGS}"
  320. LOL_LIBS="${LOL_LIBS} ${PIPI_LIBS}"
  321. fi
  322. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  323. dnl Use GTK+? (required for the deushax editor)
  324. ac_cv_my_have_gtkgl="no"
  325. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  326. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  327. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  328. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  329. fi
  330. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  331. dnl Can we build neercs?
  332. AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no")
  333. dnl Extra libraries we may need
  334. AC_SUBST(MATH_LIBS)
  335. AC_SUBST(PAM_LIBS)
  336. AC_SUBST(UTIL_LIBS)
  337. dnl How to use the Lol Engine outside this tree
  338. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  339. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
  340. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/liblolcore.a"
  341. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/bullet/liblolbullet.a"
  342. LOL_DEPS="${LOL_DEPS} \$(top_builddir)/src/lua/liblollua.a"
  343. dnl How to use the Lol Engine inside this tree
  344. AM_CPPFLAGS="${AM_CPPFLAGS} -I\$(top_srcdir)/src"
  345. AM_CPPFLAGS="${AM_CPPFLAGS} -DLOL_CONFIG_SOURCESUBDIR=\\\"\$(subdir)\\\""
  346. AM_CPPFLAGS="${AM_CPPFLAGS} ${LOL_CFLAGS}"
  347. AM_LDFLAGS="${AM_LDFLAGS} ${LOL_DEPS}"
  348. AM_LDFLAGS="${AM_LDFLAGS} ${LOL_LIBS}"
  349. dnl Extra flags
  350. AC_SUBST(LOL_CFLAGS)
  351. AC_SUBST(LOL_LIBS)
  352. AC_SUBST(LOL_DEPS)
  353. AC_SUBST(AM_CFLAGS)
  354. AC_SUBST(AM_CPPFLAGS)
  355. AC_SUBST(AM_CXXFLAGS)
  356. AC_SUBST(AM_LDFLAGS)
  357. AC_SUBST(USE_DOT)
  358. AC_CONFIG_FILES(
  359. [Makefile
  360. src/Makefile
  361. src/bullet/Makefile
  362. src/lua/Makefile
  363. src/data/Makefile
  364. src/data/font/Makefile
  365. tutorial/Makefile
  366. test/Makefile
  367. test/math/Makefile
  368. test/sandbox/Makefile
  369. test/xolotl/Makefile
  370. build/Makefile
  371. binaries/Makefile
  372. people/Makefile
  373. games/Makefile
  374. tools/Makefile
  375. tools/vimlol/Makefile
  376. tools/vslol/Makefile
  377. doc/Makefile
  378. doc/doxygen.cfg
  379. ])
  380. AC_CONFIG_FILES(
  381. [games/monsterz/Makefile
  382. ])
  383. AC_CONFIG_FILES(
  384. [games/deushax/Makefile
  385. games/deushax/art/Makefile
  386. games/deushax/art/test/Makefile
  387. games/deushax/gfx/Makefile
  388. games/deushax/maps/Makefile
  389. ])
  390. AC_CONFIG_FILES(
  391. [games/mrpigeon/Makefile
  392. ])
  393. AC_CONFIG_FILES(
  394. [games/orbital/Makefile
  395. ])
  396. AC_CONFIG_FILES(
  397. [tools/neercs/Makefile
  398. ])
  399. AC_CONFIG_FILES(
  400. [people/jnat/Makefile
  401. people/jnat/TestProject/Makefile
  402. people/peeweek/Makefile
  403. people/peeweek/private/Makefile
  404. people/touky/Makefile
  405. people/touky/private/Makefile
  406. people/touky/private/tactics/Makefile
  407. people/jylam/Makefile
  408. people/jylam/private/Makefile
  409. people/jylam/private/chat/Makefile
  410. ])
  411. AC_OUTPUT