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Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 12 years ago
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csgbsp.cpp base: roll our own constants because it’s always a pain in the ass 12 years ago
csgbsp.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 years ago
easymesh-compiler.cpp easymesh: print full mesh source when compilation fails. 12 years ago
easymesh-compiler.h Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 years ago
easymesh-parser.y build: fix PS3 and Android builds. 12 years ago
easymesh-scanner.l base: start removing occurrences of NULL on our long journey to nullptr. 13 years ago
easymesh.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 years ago
easymesh.h easymesh: add proper virtual destructors to some classes. 13 years ago
shiny.lolfx Added VertexDictionnary object to manage vertices with same coord && connected vertices. 13 years ago
shiny_SK.lolfx fixed 4 files out of 2376: 13 years ago
shinydebugUV.lolfx gpu: fix GLSL ES syntax errors in various shaders. 13 years ago
shinydebuglighting.lolfx render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 years ago
shinydebugnormal.lolfx gpu: fix GLSL ES syntax errors in various shaders. 13 years ago
shinydebugwireframe.lolfx render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 years ago