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lolengine
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lol
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https://github.com/lolengine/lol
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目录树:
ab3a16fb91
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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lol
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test
文件历史
Benjamin ‘Touky’ Huet
ab3a16fb91
meshviewer files name straightening
13 年前
..
benchmark
test: emscripten compilation fix in the trigonometry benchmark.
13 年前
data
MeshViewer Light tweak.
10 年前
generated
Added SceneSetup and its Parser/Compiler
10 年前
math
build: manually add lollua.vcxproj as a reference in all projects.
13 年前
physics
assert on non-handled raycast.
10 年前
sandbox
build: reorganise automake build system.
13 年前
unit
test: remove isnan() unit tests because we can't rely on that function.
10 年前
xolotl
gpu: move more platform-specific code from Video to Render.
13 年前
Makefile.am
BUILD FIX
10 年前
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 年前
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
13 年前
btphystest.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
10 年前
btphystest.h
btphystest : InitApp delay
10 年前
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 年前
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 年前
easymeshdictionnary.js
meshviewer files name straightening
10 年前
empty.html
Added utils.js : contains two Dynamic js loading func for NaCl/em version
10 年前
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
10 年前
meshviewer.cpp
MeshViewer Light tweak.
10 年前
meshviewer.em.html
meshviewer files name straightening
10 年前
meshviewer.index.html
meshviewer files name straightening
10 年前
meshviewer.nacl.html
meshviewer files name straightening
10 年前
meshviewer.nacl.nmf
meshviewer files name straightening
10 年前
meshviewer.vcxproj
meshviewer files name straightening
10 年前
nacl_phystest.cpp
nacl: compilation fix.
10 年前
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
10 年前
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
10 年前
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
10 年前
naclloading.js
meshviewer files name straightening
10 年前
physicobject.h
btphystest : cat movement update
10 年前
progressstatus.js
meshviewer files name straightening
10 年前
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
10 年前
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
10 年前
scenesetup-parser.y
Added SceneSetup and its Parser/Compiler
10 年前
scenesetup-scanner.l
Added SceneSetup and its Parser/Compiler
10 年前
scenesetup.cpp
Added SceneSetup and its Parser/Compiler
10 年前
scenesetup.h
Added SceneSetup and its Parser/Compiler
10 年前
scenesetupdictionnary.js
meshviewer files name straightening
10 年前
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
10 年前
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
10 年前
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 年前
testsuite.vcxproj
added camera unit test.
10 年前
typedictionnary.js
meshviewer files name straightening
10 年前
utils.js
Added utils.js : contains two Dynamic js loading func for NaCl/em version
10 年前