..
benchmark
misc: fix some coding errors found by Coverity.
il y a 8 ans
data
shiny*.lolfx : light reflect FIX
il y a 8 ans
generated
Light : Added Type SfEnum.
il y a 8 ans
javascript
tweak
il y a 8 ans
math
lolremez: move LolRemez out of the engine, it's really too specific.
il y a 8 ans
physics
assert on non-handled raycast.
il y a 8 ans
sandbox
build: reorganise automake build system.
il y a 11 ans
unit
math: activate vector swizzling for lvalues.
il y a 8 ans
xolotl
gpu: move more platform-specific code from Video to Render.
il y a 11 ans
Makefile.am
base: rough implementation of safe enums with minimal ToString() support.
il y a 8 ans
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
il y a 12 ans
benchsuite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
il y a 8 ans
btphystest.cpp
misc: some refactoring in texture handling.
il y a 8 ans
btphystest.h
misc: some refactoring in texture handling.
il y a 8 ans
btphystest.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
il y a 8 ans
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 8 ans
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
il y a 8 ans
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
il y a 8 ans
meshviewer.cpp
core: fix minor Windows and Raspberry compilation issues.
il y a 8 ans
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
il y a 8 ans
meshviewer.index.html
MVWeb tweak
il y a 8 ans
meshviewer.nacl.html
MVWeb tweak
il y a 8 ans
meshviewer.nacl.nmf
meshviewer files name straightening
il y a 8 ans
meshviewer.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
il y a 8 ans
nacl_phystest.cpp
scene: fix light object usage in various demos and example programs.
il y a 8 ans
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
physicobject.h
misc: some refactoring in texture handling.
il y a 8 ans
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
il y a 8 ans
scenesetup-parser.y
Light : Added Type SfEnum.
il y a 8 ans
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
il y a 8 ans
scenesetup.cpp
MViewer : Added Light & axis gizmo
il y a 8 ans
scenesetup.h
MViewer : Added Light & axis gizmo
il y a 8 ans
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
il y a 8 ans
shinyfur.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
shinymvtexture.lolfx
gpu: rename uniforms here and there for consistency.
il y a 8 ans
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
il y a 12 ans
testsuite.vcxproj
base: rough implementation of safe enums with minimal ToString() support.
il y a 8 ans