|
- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <lol/main.h>
- #include "../../image/image-private.h"
-
- namespace lol
- {
-
- /*
- * Image implementation class
- */
-
- class DummyImageCodec : public ImageCodec
- {
- public:
- virtual bool Load(Image *image, char const *path);
- virtual bool Save(Image *image, char const *path);
- };
-
- DECLARE_IMAGE_CODEC(DummyImageCodec, 0)
-
- /*
- * Public Image class
- */
-
- bool DummyImageCodec::Load(Image *image, char const *path)
- {
- UNUSED(path);
-
- image->SetSize(ivec2(256));
- u8vec4 *pixels = image->Lock<PixelFormat::RGBA_8>();
- for (int j = 0; j < 256; j++)
- for (int i = 0; i < 256; i++)
- {
- pixels->r = ((i ^ j) & 1) * 0xff;
- pixels->g = (uint8_t)i;
- pixels->b = (uint8_t)j;
- pixels->a = (((i >> 4) ^ (j >> 4)) & 1) * 0xff;
- ++pixels;
- }
- image->Unlock(pixels);
-
- return true;
- }
-
- bool DummyImageCodec::Save(Image *image, char const *path)
- {
- UNUSED(path);
-
- return true;
- }
-
- } /* namespace lol */
|