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- //
- // Lol Engine — Bullet physics test
- //
- // Copyright © 2009—2013 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
- // © 2012—2018 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- class Nacl_PhysTest : public WorldEntity
- {
- public:
- Nacl_PhysTest(bool editor = false);
- virtual ~Nacl_PhysTest();
-
- std::string GetName() const { return "<Nacl_PhysTest>"; }
-
- protected:
- virtual void TickGame(float seconds);
- virtual void TickDraw(float seconds, Scene &scene);
-
- private:
- enum
- {
- KEY_MOVE_FORWARD,
- KEY_MOVE_BACK,
- KEY_MOVE_LEFT,
- KEY_MOVE_RIGHT,
- KEY_MOVE_UP,
- KEY_MOVE_DOWN,
- KEY_MOVE_JUMP,
- KEY_QUIT,
- KEY_MAX,
- };
-
- TileSet* m_cat_texture;
- Shader* m_cat_shader;
- Camera* m_camera;
- Controller * m_controller;
- Light * m_light1;
- Light * m_light2;
- bool m_ready;
-
- //lol::phys::Simulation* m_simulation;
- //array<EasyConstraint*> m_constraint_list;
- //array<PhysicsObject*, float> m_physobj_list;
- //array<PhysicsObject*> m_ground_list;
- //array<PhysicsObject*> m_platform_list;
- //array<PhysicsObject*> m_character_list;
- //array<PhysicsObject*> m_stairs_list;
-
- float m_loop_value;
- float m_target_timer;
- int m_cam_target;
- float m_fov_dp;
- float m_loc_dp;
- };
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