..
3rdparty
Refactor header usage to use our core submodule instead.
5 anni fa
application
Update lol-core submodule and get rid of numerous headers.
5 anni fa
audio
audio: NX support.
6 anni fa
base
Clean up header usage.
5 anni fa
data
build: refactor autotools files for out-of-tree builds.
9 anni fa
debug
Remove several deprecated headers.
5 anni fa
easymesh
Get rid of lol::array in our public headers.
5 anni fa
engine
Get rid of lol::array in our public headers.
5 anni fa
gpu
Get rid of lol::array in our public headers.
5 anni fa
image
Fix Windows build.
5 anni fa
lol
Get rid of lol::array in our public headers.
5 anni fa
lolua
Use std::tuple for our custom dynamic arrays.
5 anni fa
math
Clean up header usage.
5 anni fa
mesh
Get rid of lol::array in our public headers.
5 anni fa
net
net: fix emscripten build.
5 anni fa
sys
Get rid of lol::array in our public headers.
5 anni fa
t
Fix Windows build.
5 anni fa
ui
Remove several deprecated headers.
5 anni fa
Makefile.am
Get rid of lol::array in our public headers.
5 anni fa
camera.cpp
engine: start working on a tickable object, cleaner than entities.
6 anni fa
camera.h
Update lol-core submodule and get rid of numerous headers.
5 anni fa
commandstack.h
Use std::tuple for our custom dynamic arrays.
5 anni fa
emitter.cpp
entity: add a flag system.
6 anni fa
emitter.h
entity: add a flag system.
6 anni fa
font.cpp
entity: add a flag system.
6 anni fa
font.h
entity: add a flag system.
6 anni fa
gradient.cpp
Refactor all code that uses the color class.
5 anni fa
gradient.h
Use smart pointers in a lot of the rendering code.
7 anni fa
gradient.lolfx
Clean up a lot of shader crap
9 anni fa
light.cpp
Refactor all code that uses the color class.
5 anni fa
light.h
Clean up header usage.
5 anni fa
lol-core.vcxproj
Get rid of lol::array in our public headers.
5 anni fa
lol-core.vcxproj.filters
Get rid of lol::array in our public headers.
5 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
lolgl.h
osx: use gl3.h instead of gl.h.
6 anni fa
messageservice.cpp
Various emscripten compilation fixes.
7 anni fa
messageservice.h
RIP lol::String ⚰️ LOL
8 anni fa
numeric.h
Refactor several headers, slowly migrating to include-what-you-use.
5 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
profiler.cpp
profiler: fix a crash on exit.
6 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
scene.cpp
Get rid of lol::array in our public headers.
5 anni fa
scene.h
Get rid of lol::array in our public headers.
5 anni fa
sprite.cpp
entity: add a flag system.
6 anni fa
sprite.h
Another lowercase switching frenzy, because why not.
7 anni fa
text.cpp
entity: add a flag system.
6 anni fa
text.h
entity: add a flag system.
6 anni fa
textureimage-private.h
Remove several deprecated headers.
5 anni fa
textureimage.cpp
entity: add a flag system.
6 anni fa
textureimage.h
entity: add a flag system.
6 anni fa
tileset.cpp
Get rid of lol::array in our public headers.
5 anni fa
tileset.h
Get rid of lol::array in our public headers.
5 anni fa
utils.h
Clean up header usage.
5 anni fa
video.cpp
Remove several deprecated headers.
5 anni fa
video.h
Allow to resize the SDL window and propagate changes to the scene.
7 anni fa