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Sam Hocevar af51176852 Fix Windows build. 5 anni fa
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3rdparty Refactor header usage to use our core submodule instead. 5 anni fa
application Update lol-core submodule and get rid of numerous headers. 5 anni fa
audio audio: NX support. 6 anni fa
base Clean up header usage. 5 anni fa
data build: refactor autotools files for out-of-tree builds. 9 anni fa
debug Remove several deprecated headers. 5 anni fa
easymesh Get rid of lol::array in our public headers. 5 anni fa
engine Get rid of lol::array in our public headers. 5 anni fa
gpu Get rid of lol::array in our public headers. 5 anni fa
image Fix Windows build. 5 anni fa
lol Get rid of lol::array in our public headers. 5 anni fa
lolua Use std::tuple for our custom dynamic arrays. 5 anni fa
math Clean up header usage. 5 anni fa
mesh Get rid of lol::array in our public headers. 5 anni fa
net net: fix emscripten build. 5 anni fa
sys Get rid of lol::array in our public headers. 5 anni fa
t Fix Windows build. 5 anni fa
ui Remove several deprecated headers. 5 anni fa
Makefile.am Get rid of lol::array in our public headers. 5 anni fa
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 anni fa
camera.h Update lol-core submodule and get rid of numerous headers. 5 anni fa
commandstack.h Use std::tuple for our custom dynamic arrays. 5 anni fa
emitter.cpp entity: add a flag system. 6 anni fa
emitter.h entity: add a flag system. 6 anni fa
font.cpp entity: add a flag system. 6 anni fa
font.h entity: add a flag system. 6 anni fa
gradient.cpp Refactor all code that uses the color class. 5 anni fa
gradient.h Use smart pointers in a lot of the rendering code. 7 anni fa
gradient.lolfx Clean up a lot of shader crap 9 anni fa
light.cpp Refactor all code that uses the color class. 5 anni fa
light.h Clean up header usage. 5 anni fa
lol-core.vcxproj Get rid of lol::array in our public headers. 5 anni fa
lol-core.vcxproj.filters Get rid of lol::array in our public headers. 5 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
lolgl.h osx: use gl3.h instead of gl.h. 6 anni fa
messageservice.cpp Various emscripten compilation fixes. 7 anni fa
messageservice.h RIP lol::String ⚰️ LOL 8 anni fa
numeric.h Refactor several headers, slowly migrating to include-what-you-use. 5 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
profiler.cpp profiler: fix a crash on exit. 6 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
scene.cpp Get rid of lol::array in our public headers. 5 anni fa
scene.h Get rid of lol::array in our public headers. 5 anni fa
sprite.cpp entity: add a flag system. 6 anni fa
sprite.h Another lowercase switching frenzy, because why not. 7 anni fa
text.cpp entity: add a flag system. 6 anni fa
text.h entity: add a flag system. 6 anni fa
textureimage-private.h Remove several deprecated headers. 5 anni fa
textureimage.cpp entity: add a flag system. 6 anni fa
textureimage.h entity: add a flag system. 6 anni fa
tileset.cpp Get rid of lol::array in our public headers. 5 anni fa
tileset.h Get rid of lol::array in our public headers. 5 anni fa
utils.h Clean up header usage. 5 anni fa
video.cpp Remove several deprecated headers. 5 anni fa
video.h Allow to resize the SDL window and propagate changes to the scene. 7 anni fa