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Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of il y a 12 ans
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01_triangle.cpp core: pass the project directory to the binary build and get rid of il y a 12 ans
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now il y a 12 ans
01_triangle.vcxproj build: renormalise a lot of files. il y a 12 ans
02_cube.cpp core: pass the project directory to the binary build and get rid of il y a 12 ans
02_cube.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
02_cube.vcxproj build: renormalise a lot of files. il y a 12 ans
03_noise.cpp core: pass the project directory to the binary build and get rid of il y a 12 ans
03_noise.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
03_noise.vcxproj build: renormalise a lot of files. il y a 12 ans
04_texture.cpp system: try to autodetect the data directory from the executable path; il y a 12 ans
04_texture.lolfx tutorial: display fewer points in the curve tutorial. il y a 12 ans
04_texture.vcxproj build: renormalise a lot of files. il y a 12 ans
05_easymesh.cpp system: try to autodetect the data directory from the executable path; il y a 12 ans
05_easymesh.vcxproj build: renormalise a lot of files. il y a 12 ans
08_fbo.cpp core: pass the project directory to the binary build and get rid of il y a 12 ans
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
08_fbo.vcxproj build: renormalise a lot of files. il y a 12 ans
11_fractal.cpp core: pass the project directory to the binary build and get rid of il y a 12 ans
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
11_fractal.vcxproj build: renormalise a lot of files. il y a 12 ans
Makefile.am build: fixes for out-of-tree builds, and get rid of il y a 12 ans