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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #if defined USE_SDL
- # include <SDL.h>
- #endif
-
- #include "core.h"
- #include "sdlinput.h"
-
- namespace lol
- {
-
- /*
- * SDL Input implementation class
- */
-
- class SdlInputData
- {
- friend class SdlInput;
-
- private:
- static ivec2 GetMousePos();
- };
-
- /*
- * Public SdlInput class
- */
-
- SdlInput::SdlInput()
- : data(new SdlInputData())
- {
- #if defined USE_SDL
- SDL_Init(SDL_INIT_TIMER);
-
- m_gamegroup = GAMEGROUP_BEFORE;
- #endif
- }
-
- void SdlInput::TickGame(float deltams)
- {
- #if defined USE_SDL
- Entity::TickGame(deltams);
-
- /* Handle mouse input */
- ivec2 mouse = SdlInputData::GetMousePos();;
- Input::SetMousePos(mouse);
-
- /* Handle keyboard and WM events */
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- switch (event.type)
- {
- case SDL_QUIT:
- Ticker::Shutdown();
- break;
- #if 0
- case SDL_KEYDOWN:
- Input::KeyPressed(event.key.keysym.sym, deltams);
- break;
- #endif
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- {
- ivec2 newmouse = SdlInputData::GetMousePos();
- if (newmouse != mouse)
- Input::SetMousePos(mouse = newmouse);
- if (event.type == SDL_MOUSEBUTTONDOWN)
- Input::SetMouseButton(event.button.button - 1);
- else
- Input::UnsetMouseButton(event.button.button - 1);
- break;
- }
- }
- }
-
- /* Send the whole keyboard state to the input system */
- #if 0
- Uint8 *keystate = SDL_GetKeyState(NULL);
- for (int i = 0; i < 256; i++)
- if (keystate[i])
- Input::KeyPressed(i, deltams);
- #endif
- #endif
- }
-
- SdlInput::~SdlInput()
- {
- delete data;
- }
-
- ivec2 SdlInputData::GetMousePos()
- {
- ivec2 ret(-1, -1);
-
- #if defined USE_SDL
- if (SDL_GetAppState() & SDL_APPMOUSEFOCUS)
- {
- SDL_GetMouseState(&ret.x, &ret.y);
- ret.y = Video::GetSize().y - 1 - ret.y;
- }
- #endif
- return ret;
- }
-
- } /* namespace lol */
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