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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(InterpTest)
- {
- void SetUp() {}
-
- void TearDown() {}
-
- LOLUNIT_TEST(TimeInterpTest)
- {
- TimeInterp<float> ti;
-
- ti.Set(1.f, 10.f);
- ti.Set(1.f, 20.f);
- ti.Set(1.f, 30.f);
-
- LOLUNIT_ASSERT_DOUBLES_EQUAL(0.f, ti.Get(-3.0f), 1.e-5f);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(10.f, ti.Get(-2.0f), 1.e-5f);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(20.f, ti.Get(-1.0f), 1.e-5f);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(30.f, ti.Get(0.0f), 1.e-5f);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(40.f, ti.Get(1.0f), 1.e-5f);
- }
- };
-
- } /* namespace lol */
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