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- //
- // Lol Engine - Xolotl algorithm test
- //
- // Copyright: (c) 2011 Soren Renner
- // (c) 2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- using namespace lol;
-
- struct Voxel
- {
- bool passable, lock, copymarker;
- struct Voxel *imposter;
- };
-
- struct MSV : public Voxel
- {
- };
-
- struct Ray
- {
- float theta, phi;
- vec3 origin, xyz, dxyz, ddxyz, lxyz, popdelta;
- struct Voxel *terminalvoxel;
- bool terminate;
- ivec3 counter;
- int scale;
- float length;
- bool di, dj, dk, changed, traced, far;
- int face;
- vec3 normal, bloxnorm, corner;
- int dtl;
- };
-
- template <int M> struct Cell : public MSV
- {
- Voxel blox[M * M * M];
- vec3 bloxnorm[M * M * M];
- int m;
-
- void Serp(Voxel v, Voxel w)
- {
- for (int i = 0; i < M; i++)
- for (int j = 0; j < M; j++)
- for (int k = 0; k < M; k++)
- if ((i == M_2) + (j == M_2) + (k == M_2) >= 2)
- blox[(i * M + j) * M + k] = v;
- else
- blox[(i * M + j) * M + k] = w;
- }
-
- static const int M_2 = M / 2;
- };
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