..
01_triangle.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
01_triangle.lolfx
build: put tutorials and lol.js in a new "demos" directory.
11 anni fa
01_triangle.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
02_cube.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
02_cube.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
02_cube.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
03_noise.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
03_noise.lolfx
gpu: rename uniforms here and there for consistency.
8 anni fa
03_noise.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
04_texture.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
04_texture.lolfx
hsv2rgb 6th
8 anni fa
04_texture.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
05_easymesh.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
05_easymesh.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
06_sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
06_sprite.png
build: put tutorials and lol.js in a new "demos" directory.
11 anni fa
06_sprite.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
07_input.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
07_input.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
07_input.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
08_fbo.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
08_fbo.lolfx
gpu: rename uniforms here and there for consistency.
8 anni fa
08_fbo.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
11_fractal.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
11_fractal.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
11_fractal.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
12_distance.lolfx
gpu: rename uniforms here and there for consistency.
8 anni fa
12_texture_to_screen.lolfx
gpu: rename uniforms here and there for consistency.
8 anni fa
12_voronoi.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
12_voronoi.lolfx
gpu: rename uniforms here and there for consistency.
8 anni fa
12_voronoi.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
12_voronoi_distance.lolfx
gpu: rename uniforms here and there for consistency.
8 anni fa
12_voronoi_setup.lolfx
gpu: rename uniforms here and there for consistency.
8 anni fa
13_shader_builder.cpp
fixed 6 files out of 2928:
8 anni fa
13_shader_builder.vcxproj
Added ShaderBuilder
8 anni fa
Makefile.am
Added ShaderBuilder
8 anni fa