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Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 anni fa
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01_triangle.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
01_triangle.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
02_cube.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
02_cube.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
03_noise.cpp fixed more projects regarding the shader attribute change 8 anni fa
03_noise.lolfx build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
03_noise.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
04_texture.cpp fixed more projects regarding the shader attribute change 8 anni fa
04_texture.lolfx hsv2rgb 6th 8 anni fa
04_texture.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
05_easymesh.cpp scene: fix light object usage in various demos and example programs. 8 anni fa
05_easymesh.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
06_sprite.cpp build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
06_sprite.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
07_input.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 anni fa
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
07_input.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
08_fbo.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
08_fbo.lolfx build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
08_fbo.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
11_fractal.cpp input: fix or disable input code in side projects so that everything builds. 8 anni fa
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
11_fractal.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
12_distance.lolfx build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
12_texture_to_screen.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
12_voronoi.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anni fa
12_voronoi.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
12_voronoi.vcxproj removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 8 anni fa
12_voronoi_distance.lolfx build: put tutorials and lol.js in a new "demos" directory. 11 anni fa
12_voronoi_setup.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
Makefile.am build: fix a few compilation issues with input v2. 8 anni fa