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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
-
- namespace lol
- {
-
- /*
- * Hash implementation class
- */
-
- static class HashData
- {
- friend class Hash;
-
- public:
- HashData()
- {
- /* Initialise CRC32 table */
- for (int i = 0; i < 256; i++)
- {
- uint32_t tmp = i;
- for (int j = 8; j--; )
- tmp = (tmp >> 1) ^ ((tmp & 1) ? 0xedb88320 : 0);
- crc32_table[i] = tmp;
- }
- }
-
- private:
- uint32_t crc32_table[256];
- }
- hashdata;
-
- static HashData * const data = &hashdata;
-
- /*
- * Public Hash class
- */
-
- uint32_t Hash::Crc32(char const *str)
- {
- uint32_t ret = 0xffffffff, ch;
-
- while ((ch = (uint8_t)*str++))
- ret = data->crc32_table[(uint8_t)(ret ^ ch)] ^ (ret >> 8);
-
- return ret ^ 0xffffffff;
- }
-
- } /* namespace lol */
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