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Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 年前
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01_triangle.cpp gpu: add support for triangle strips and fans, and change the DrawElement 13 年前
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 13 年前
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 13 年前
02_cube.cpp gpu: add support for triangle strips and fans, and change the DrawElement 13 年前
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 13 年前
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 13 年前
03_noise.cpp gpu: add support for triangle strips and fans, and change the DrawElement 13 年前
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 13 年前
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. 13 年前
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. 13 年前
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. 13 年前
08_fbo.cpp gpu: add support for triangle strips and fans, and change the DrawElement 13 年前
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 13 年前
08_fbo.vcxproj tutorial: start working on an FBO example. 13 年前
11_fractal.cpp gpu: put the texture creation code in its own class; for now a lot of things are 13 年前
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 13 年前
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 13 年前
Makefile.am ps3: refactor elf → self build logic and make make_fself mandatory 13 年前