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Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.
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- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Label="LolMacros">
- <LolDir Condition="Exists('$(SolutionDir)\lol')">$(SolutionDir)\lol</LolDir>
- <LolDir Condition="!Exists('$(SolutionDir)\lol')">$(SolutionDir)\..</LolDir>
- </PropertyGroup>
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|ORBIS">
- <Configuration>Debug</Configuration>
- <Platform>ORBIS</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|ORBIS">
- <Configuration>Release</Configuration>
- <Platform>ORBIS</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="btphystest.h" />
- <ClInclude Include="physicobject.h" />
- <ClInclude Include="physics\bulletcharactercontroller.h" />
- <ClInclude Include="physics\easycharactercontroller.h" />
- <ClInclude Include="physics\easyconstraint.h" />
- <ClInclude Include="physics\easyphysics.h" />
- <ClInclude Include="physics\lolbtphysicsintegration.h" />
- <ClInclude Include="physics\lolphysics.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="btphystest.cpp" />
- <ClCompile Include="physics\bulletcharactercontroller.cpp" />
- <ClCompile Include="physics\easycharactercontroller.cpp" />
- <ClCompile Include="physics\easyconstraint.cpp" />
- <ClCompile Include="physics\easyphysics.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="$(LolDir)\src\lol-core.vcxproj">
- <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
- </ProjectReference>
- <ProjectReference Include="$(LolDir)\src\3rdparty\lol-bullet.vcxproj">
- <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
- </ProjectReference>
- <ProjectReference Include="$(LolDir)\src\3rdparty\lol-lua.vcxproj">
- <Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup>
- <None Include="Makefile.am">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- </None>
- </ItemGroup>
- <ItemGroup>
- <LolFxCompile Include="front_camera_sprite.lolfx" />
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb52}</ProjectGuid>
- <ConfigurationType>Application</ConfigurationType>
- <Keyword>Win32Proj</Keyword>
- </PropertyGroup>
- <Import Project="$(LolDir)\build\msbuild\lol.config.props" />
- <ImportGroup Label="ExtensionSettings">
- <Import Project="$(LolDir)\build\msbuild\lolfx.props" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(LolDir)\build\msbuild\lol.vars.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <Import Project="$(LolDir)\build\msbuild\lol.rules.props" />
- <ItemDefinitionGroup />
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- <Import Project="$(LolDir)\build\msbuild\lolfx.targets" />
- </ImportGroup>
- </Project>
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