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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
-
- #include "core.h"
-
- namespace lol
- {
-
- /*
- * Public Entity class
- */
-
- Entity::Entity() :
- gamenext(0),
- drawnext(0),
- ref(0),
- destroy(0)
- {
- #if !LOL_RELEASE
- state = STATE_IDLE;
- #endif
- gamegroup = GAMEGROUP_DEFAULT;
- drawgroup = DRAWGROUP_DEFAULT;
- Ticker::Register(this);
- }
-
- Entity::~Entity()
- {
- #if !LOL_RELEASE
- if (!destroy)
- Log::Error("entity destructor called directly\n");
- #endif
- }
-
- char const *Entity::GetName()
- {
- return "<entity>";
- }
-
- void Entity::TickGame(float deltams)
- {
- #if !LOL_RELEASE
- if (state != STATE_PRETICK_GAME)
- Log::Error("invalid entity game tick\n");
- state = STATE_POSTTICK_GAME;
- #endif
- }
-
- void Entity::TickDraw(float deltams)
- {
- #if !LOL_RELEASE
- if (state != STATE_PRETICK_DRAW)
- Log::Error("invalid entity draw tick\n");
- state = STATE_POSTTICK_DRAW;
- #endif
- }
-
- } /* namespace lol */
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