Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.

140 рядки
7.6 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClInclude Include="..\deushax\debugsprite.h" />
  15. <ClInclude Include="..\deushax\game.h" />
  16. <ClInclude Include="..\src\bitfield.h" />
  17. <ClInclude Include="..\src\core.h" />
  18. <ClInclude Include="..\src\debugfps.h" />
  19. <ClInclude Include="..\src\debugrecord.h" />
  20. <ClInclude Include="..\src\debugsphere.h" />
  21. <ClInclude Include="..\src\debugstats.h" />
  22. <ClInclude Include="..\src\dict.h" />
  23. <ClInclude Include="..\src\entity.h" />
  24. <ClInclude Include="..\src\font.h" />
  25. <ClInclude Include="..\src\forge.h" />
  26. <ClInclude Include="..\src\input.h" />
  27. <ClInclude Include="..\src\layer.h" />
  28. <ClInclude Include="..\src\map.h" />
  29. <ClInclude Include="..\src\matrix.h" />
  30. <ClInclude Include="..\src\profiler.h" />
  31. <ClInclude Include="..\src\scene.h" />
  32. <ClInclude Include="..\src\sdlinput.h" />
  33. <ClInclude Include="..\src\ticker.h" />
  34. <ClInclude Include="..\src\tiler.h" />
  35. <ClInclude Include="..\src\tileset.h" />
  36. <ClInclude Include="..\src\timer.h" />
  37. <ClInclude Include="..\src\video.h" />
  38. <ClInclude Include="..\src\world.h" />
  39. </ItemGroup>
  40. <ItemGroup>
  41. <ClCompile Include="..\deushax\debugsprite.cpp" />
  42. <ClCompile Include="..\deushax\deushax.cpp" />
  43. <ClCompile Include="..\deushax\game.cpp" />
  44. <ClCompile Include="..\src\debugfps.cpp" />
  45. <ClCompile Include="..\src\debugrecord.cpp" />
  46. <ClCompile Include="..\src\debugsphere.cpp" />
  47. <ClCompile Include="..\src\debugstats.cpp" />
  48. <ClCompile Include="..\src\dict.cpp" />
  49. <ClCompile Include="..\src\entity.cpp" />
  50. <ClCompile Include="..\src\font.cpp" />
  51. <ClCompile Include="..\src\forge.cpp" />
  52. <ClCompile Include="..\src\input.cpp" />
  53. <ClCompile Include="..\src\layer.cpp" />
  54. <ClCompile Include="..\src\map.cpp" />
  55. <ClCompile Include="..\src\profiler.cpp" />
  56. <ClCompile Include="..\src\scene.cpp" />
  57. <ClCompile Include="..\src\sdlinput.cpp" />
  58. <ClCompile Include="..\src\ticker.cpp" />
  59. <ClCompile Include="..\src\tiler.cpp" />
  60. <ClCompile Include="..\src\tileset.cpp" />
  61. <ClCompile Include="..\src\timer.cpp" />
  62. <ClCompile Include="..\src\video.cpp" />
  63. <ClCompile Include="..\src\world.cpp" />
  64. </ItemGroup>
  65. <PropertyGroup Label="Globals">
  66. <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
  67. <Keyword>Win32Proj</Keyword>
  68. <RootNamespace>testmap</RootNamespace>
  69. </PropertyGroup>
  70. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  71. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  72. <ConfigurationType>Application</ConfigurationType>
  73. <UseDebugLibraries>true</UseDebugLibraries>
  74. <CharacterSet>Unicode</CharacterSet>
  75. <UseOfMfc>Dynamic</UseOfMfc>
  76. </PropertyGroup>
  77. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  78. <ConfigurationType>Application</ConfigurationType>
  79. <UseDebugLibraries>false</UseDebugLibraries>
  80. <WholeProgramOptimization>true</WholeProgramOptimization>
  81. <CharacterSet>Unicode</CharacterSet>
  82. <UseOfMfc>Dynamic</UseOfMfc>
  83. </PropertyGroup>
  84. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  85. <ImportGroup Label="ExtensionSettings">
  86. </ImportGroup>
  87. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  88. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  89. </ImportGroup>
  90. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  91. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  92. </ImportGroup>
  93. <PropertyGroup Label="UserMacros" />
  94. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  95. <LinkIncremental>true</LinkIncremental>
  96. </PropertyGroup>
  97. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  98. <LinkIncremental>false</LinkIncremental>
  99. </PropertyGroup>
  100. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  101. <ClCompile>
  102. <PrecompiledHeader>
  103. </PrecompiledHeader>
  104. <WarningLevel>Level3</WarningLevel>
  105. <Optimization>Disabled</Optimization>
  106. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  107. <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\src;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  108. </ClCompile>
  109. <Link>
  110. <SubSystem>Console</SubSystem>
  111. <GenerateDebugInformation>true</GenerateDebugInformation>
  112. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;opengl32.lib</AdditionalDependencies>
  113. <AdditionalLibraryDirectories>C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\lib;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  114. </Link>
  115. </ItemDefinitionGroup>
  116. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  117. <ClCompile>
  118. <WarningLevel>Level3</WarningLevel>
  119. <PrecompiledHeader>
  120. </PrecompiledHeader>
  121. <Optimization>MaxSpeed</Optimization>
  122. <FunctionLevelLinking>true</FunctionLevelLinking>
  123. <IntrinsicFunctions>true</IntrinsicFunctions>
  124. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  125. <AdditionalIncludeDirectories>C:\Users\s.hocevar\Desktop\deushax\src;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\include;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  126. </ClCompile>
  127. <Link>
  128. <SubSystem>Console</SubSystem>
  129. <GenerateDebugInformation>true</GenerateDebugInformation>
  130. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  131. <OptimizeReferences>true</OptimizeReferences>
  132. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;opengl32.lib</AdditionalDependencies>
  133. <AdditionalLibraryDirectories>C:\Users\s.hocevar\Desktop\deushax\contrib\SDL_image-1.2.10\lib;C:\Users\s.hocevar\Desktop\deushax\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  134. </Link>
  135. </ItemDefinitionGroup>
  136. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  137. <ImportGroup Label="ExtensionTargets">
  138. </ImportGroup>
  139. </Project>