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  1. //
  2. // Deus Hax (working title)
  3. // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net>
  4. //
  5. //
  6. // The DebugSprite class
  7. // ---------------------
  8. //
  9. #if !defined __DH_DEBUGSPRITE_H__
  10. #define __DH_DEBUGSPRITE_H__
  11. #include "entity.h"
  12. #include "game.h"
  13. class DebugSpriteData;
  14. class DebugSprite : public Entity
  15. {
  16. public:
  17. DebugSprite(Game *game);
  18. virtual ~DebugSprite();
  19. protected:
  20. virtual Group GetGroup();
  21. virtual void TickGame(float deltams);
  22. virtual void TickDraw(float deltams);
  23. private:
  24. DebugSpriteData *data;
  25. };
  26. #endif // __DH_DEBUGSPRITE_H__